Leeroy, lawful male redguardian Thalmor ------ ----------- ...........@.....| |.........@......| |...........`$...| |................| ------------------ [Leeroy the Concordate Agent] St15 Dx10 Co9 In8 Wi11 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: numbopathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 37% chance Wand drop chance was reduced to 66% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 81% Potion drop chance was reduced to 74% Armor drop chance was reduced to 76% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: healing spells (turn 972) The following skill became untrainable after a while: spear (turn 20858) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 51449) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35651 Monster spawn increase reached its maximum at turn 91837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1931640 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: kappa wizard (freq bonus 12) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 18) The monster species that spawned more often: macross valkarie (freq bonus 16) The monster species that spawned more often: earth devil (freq bonus 12) The monster species that spawned more often: visor sewer rat (freq bonus 24) The monster species that spawned more often: real chromatic hound (freq bonus 3) The monster species that spawned more often: weird stalk (freq bonus 5) The monster species that spawned more often: doter steal (freq bonus 12) The monster species that spawned more often: flayer (freq bonus 9) The monster species that spawned more often: aero (freq bonus 12) The monster species that spawned more often: shock trove (freq bonus 4) The monster species that spawned more often: clay warp fungus (freq bonus 6) The monster species that spawned more often: abbey creative waywardly (freq bonus 8) The monster species that spawned more often: red dragonfly (freq bonus 24) The monster species that spawned more often: destruction turret (freq bonus 8) The monster species that spawned more often: execration dingier (freq bonus 18) The monster species that spawned more often: dark yeek (freq bonus 12) The monster species that spawned more often: cracking jelly (freq bonus 10) The monster species that spawned more often: lava vortex (freq bonus 6) The monster species that spawned more often: sloppy force patch (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: ice spaceship The monster species that never randomly spawned: focused casualty The monster species that never randomly spawned: reintrench hypersensitize The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: pilates wall The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: adamance discover The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 18) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 382) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 23) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 28) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 6) Trap randomization happened for 1 in 386 traps Next attribute increase check would have come at turn 3249 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (gray helmet) * skullcap (anti-government helmet) * flack helmet (cold-blooded helmet) * crystal helm (wok-shaped helmet) * mining helm (narrow helmet) * field helm (aluminium helmet) * helm of safeguard (kitchen hat) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (transparent gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (riding boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (VELOX LUXIDREAM) scroll of phase door (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of standard id (DID YOU JUST ASSUME MY GENDER) scroll of cure (VERR YED HORRE) * scroll of extra healing (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) * scroll of greater mana restoration (CAO NI MA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.