Leeroy, lawful male redguardian Thalmor ------- ------ |.........@..| |.........@..| .............+ |............| |...{........| -------------- [Leeroy the Concordate Agent] St8 Dx11 Co12 In11 Wi7 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 6) The following skill became untrainable if you tried to train it too early: sling (turn 4066) The following skill became untrainable after a while: javelin (turn 33417) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 9780) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42148 Monster spawn increase reached its maximum at turn 132752 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 465516 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: outofplace hezrou (freq bonus 8) The monster species that spawned more often: old corpse (freq bonus 6) The monster species that spawned more often: star byakhee (freq bonus 4) The monster species that spawned more often: dungeon crawler (freq bonus 12) The monster species that spawned more often: astounded fanjet (freq bonus 3) The monster species that spawned more often: stone kobold (freq bonus 7) The monster species that spawned more often: old evil dragon (freq bonus 12) The monster species that spawned more often: succinct somersaulted (freq bonus 9) The monster species that spawned more often: Dickmouth (freq bonus 32) The monster species that spawned more often: topaz colony (freq bonus 8) The monster species that spawned more often: mindcrafter (freq bonus 9) The monster species that spawned more often: too deep digger (freq bonus 16) The monster species that spawned more often: Olog-hai psychic (freq bonus 18) The monster species that spawned more often: watch kaptain (freq bonus 16) The monster species that spawned more often: orc beller (freq bonus 9) The monster species that spawned more often: uncomprehending hallooed (freq bonus 12) The monster species that spawned more often: Undead Kommissioner (freq bonus 12) The monster species that spawned more often: wrestle suppuration (freq bonus 7) The monster species that spawned more often: aludey (freq bonus 30) The monster species that spawned more often: hashishin (freq bonus 18) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster species that never randomly spawned: seventieth char annulment The monster species that never randomly spawned: siena patch The monster species that never randomly spawned: usage angolan inclusion The monster species that never randomly spawned: anorexic topmodel The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: zruty The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: vacuum warp patch The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 228) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 74) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 66) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 107) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 16) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 5) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (446) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (inkcoat helmet) * skullcap (anti-government helmet) * flack helmet (netradiation helmet) * crystal helm (dream helmet) * mining helm (breath control helmet) * field helm (steel helmet) * helm of safeguard (weeping helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (failuncap gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (thigh boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (YOU HAVE DIED OF DYSENTERY) scroll of mana (ALPHABET SOUP LETTER SALAD) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (KO BATE) scroll of cure (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.