Leeroy, lawful male redguardian Thalmor -------- +....@.| |.$...@| |......| |......| -------- [Leeroy the Concordate Agent] St6 Dx7 Co10 In4 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 299 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 33% Implant drop chance was reduced to 92% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 77% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 62) The following skill became untrainable if you tried to train it too early: matter spells (turn 1072) The following skill became untrainable after a while: protection spells (turn 10886) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44005) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45960 Monster spawn increase reached its maximum at turn 90514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 578011 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: Muninn (freq bonus 18) The monster species that spawned more often: brattish heterogeneity (freq bonus 32) The monster species that spawned more often: rending horror (freq bonus 18) The monster species that spawned more often: Minator Sergeant (freq bonus 18) The monster species that spawned more often: bad warp patch (freq bonus 12) The monster species that spawned more often: yule landsliding (freq bonus 27) The monster species that spawned more often: real sanity hound (freq bonus 3) The monster species that spawned more often: Baalzebub (freq bonus 12) The monster species that spawned more often: ratman (freq bonus 6) The monster species that spawned more often: numerologist burnishing (freq bonus 12) The monster species that spawned more often: firework cart (freq bonus 6) The monster species that spawned more often: dire sheep (freq bonus 4) The monster species that spawned more often: icy light (freq bonus 8) The monster species that spawned more often: volt wort (freq bonus 9) The monster species that spawned more often: Desert Dwarf (freq bonus 4) The monster species that spawned more often: mega goblin (freq bonus 24) The monster species that spawned more often: hardload turret (freq bonus 20) The monster species that spawned more often: death-on-a-stick (freq bonus 20) The monster species that spawned more often: undead slave master (freq bonus 12) The monster species that spawned more often: blue lizard (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 4) The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: prearranging puke The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: conjuration contemplative unlucky massacred The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: poisoner The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: terrible hobbit The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: house fly The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 159) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 10) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Trap randomization happened for 1 in 416 traps Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (water-pipe helmet) * skullcap (masked helmet) * flack helmet (bluy helmet) * crystal helm (breath control helmet) * mining helm (translucent helmet) * field helm (hacker helmet) * helm of safeguard (organic helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (failuncap gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (platform boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (INVALID NEXT SIZE FAST) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) * scroll of greater mana restoration (EIRIS SAZUN IDISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.