Leeroy, lawful male redguardian Thalmor -------- | #....@.| |.....@.# |........| |......°.| |........| |........| ---------- [Leeroy the Concordate Agent] St8 Dx12 Co10 In10 Wi12 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: jumping You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 49% chance Musable item generation frequency had a negative bias of 41% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 84% Tool drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: long sword (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1320) The following skill became untrainable after a while: occult spells (turn 41976) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 25022) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13633 Monster spawn increase reached its maximum at turn 415453 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3740815 The monster class that cannot be genocided was nemese The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: starvation boomer (freq bonus 10) The monster species that spawned more often: trachoma shopkeeper (freq bonus 8) The monster species that spawned more often: novice ranger (freq bonus 42) The monster species that spawned more often: petty chillbug (freq bonus 30) The monster species that spawned more often: cyborg ninja (freq bonus 3) The monster species that spawned more often: group gnome lord (freq bonus 14) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 4) The monster species that spawned more often: reversionist sputter principal (freq bonus 4) The monster species that spawned more often: fractured draggier phenotypically (freq bonus 8) The monster species that spawned more often: thorned hulk (freq bonus 3) The monster species that spawned more often: Uniform Lieutenant (freq bonus 12) The monster species that spawned more often: son ballooner (freq bonus 16) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 8) The monster species that spawned more often: apter pontifically (freq bonus 12) The monster species that spawned more often: reparation slalomed (freq bonus 18) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 4) The monster species that spawned more often: orange draconian (freq bonus 5) The monster species that spawned more often: aggravate monster (freq bonus 5) The monster species that spawned more often: drowning soul (freq bonus 6) The monster species that spawned more often: rhyperior (freq bonus 24) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 12) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster species that never randomly spawned: unavoidably quake The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: thresher The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: dazzling ripper The monster species that never randomly spawned: +3 gmm barrier The monster species that never randomly spawned: jelly The monster species that never randomly spawned: impoverishing brunswick The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: lizard-eel The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 63) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 13) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 211) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 2) Trap randomization happened for 1 in 519 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (tight helmet) * skullcap (viking helmet) * flack helmet (eternal helmet) * crystal helm (grimace helmet) * mining helm (wide metal helm) * field helm (etched helmet) * helm of safeguard (weeping helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (lead gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (combat boots) * boots of safeguard (orange boots) Scrolls scroll of healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of mana (SOO BAWLZ) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (FIRE BIRD BELLE) scroll of cure (WH40K) * scroll of extra healing (FIRST ATTACK LOSED SO IS LATER) * scroll of greater mana restoration (DIBING TO ATTACK NEXT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.