Leeroy, lawful male redguardian Thalmor ----- -- +..@...| |#..@..| ....... -------- [Leeroy the Concordate Agent] St8 Dx10 Co3 In5 Wi7 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: curse resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 59% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Armor drop chance was reduced to 89% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 10) The following skill became untrainable if you tried to train it too early: spirituality (turn 115) The following skill became untrainable after a while: two-handed weapons (turn 48241) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 23847) Sticky curses were more common by 42% Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59296 Monster spawn increase reached its maximum at turn 341116 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5640684 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: fungus or mold (freq bonus 24) The monster species that spawned more often: brown mushroom patch (freq bonus 78) The monster species that spawned more often: yearlong suppressed (freq bonus 50) The monster species that spawned more often: plasma stalk (freq bonus 29) The monster species that spawned more often: killer hydra (freq bonus 50) The monster species that spawned more often: white warp patch (freq bonus 50) The monster species that spawned more often: kappa warrior (freq bonus 324) The monster species that spawned more often: insane echidna (freq bonus 100) The monster species that spawned more often: death impacter (freq bonus 52) The monster species that spawned more often: plague bug (freq bonus 75) The monster species that spawned more often: vampiric spore (freq bonus 28) The monster species that spawned more often: sexy lady (freq bonus 216) The monster species that spawned more often: undead cavewoman (freq bonus 56) The monster species that spawned more often: dangerous vampire bat (freq bonus 78) The monster species that spawned more often: memory bulb (freq bonus 75) The monster species that spawned more often: petty brain golem (freq bonus 26) The monster species that spawned more often: gremlin leader (freq bonus 54) The monster species that spawned more often: lode superintended staying (freq bonus 156) The monster species that spawned more often: ultra white rat (freq bonus 78) The monster species that spawned more often: werepeeptoe (freq bonus 104) The monster species that spawned more often: needer cascara oxidization (freq bonus 150) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: RNG fish The monster species that never randomly spawned: ankou The monster species that never randomly spawned: karnel The monster species that never randomly spawned: wtf straw golem The monster species that never randomly spawned: gnome adventuredin The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: bronze dragon worm The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 20) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 14) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 12) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 5) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 2199 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1017) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (yellow helmet) * skullcap (basin helmet) * flack helmet (scuba helmet) * crystal helm (gray helmet) * mining helm (mechanical helmet) * field helm (metal disk) * helm of safeguard (silk helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (awesome gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (camouflage patterned boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (ME FALLS NIX MORE IN) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of cure (CLASH EM EXTENDED OF THE TITANS) * scroll of extra healing (HONNI SOIT QUI MAL Y PENSE) * scroll of greater mana restoration (GASEOUS SNAKE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.