Leeroy, lawful male redguardian Thalmor ------------ |..........| |..........| -....$.....# |....@@...`# -+---------- [Leeroy the Concordate Agent] St7 Dx10 Co8 In6 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: keen memory You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 77% Wand drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 60% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: polymorphing (turn 63) The following skill became untrainable if you tried to train it too early: shield (turn 280) The following skill became untrainable after a while: lance (turn 47107) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 59383) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95128 Monster spawn increase reached its maximum at turn 171603 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 524489 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: sympathized mpg (freq bonus 15) The monster species that spawned more often: greater draconic quylthulg (freq bonus 14) The monster species that spawned more often: phaser force patch (freq bonus 18) The monster species that spawned more often: mickey mouse (freq bonus 12) The monster species that spawned more often: printer daemon (freq bonus 6) The monster species that spawned more often: year issuably (freq bonus 12) The monster species that spawned more often: Thorn Archon (freq bonus 12) The monster species that spawned more often: staring eye (freq bonus 16) The monster species that spawned more often: karmic mold (freq bonus 24) The monster species that spawned more often: kite dragon (freq bonus 6) The monster species that spawned more often: ebony mushroom (freq bonus 6) The monster species that spawned more often: swinger golem (freq bonus 63) The monster species that spawned more often: coma fluke submergibility (freq bonus 4) The monster species that spawned more often: true weeping angel (freq bonus 12) The monster species that spawned more often: unimaginable prevent (freq bonus 4) The monster species that spawned more often: chaotic beastman (freq bonus 15) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 6) The monster species that spawned more often: adventurer warp fungus (freq bonus 12) The monster species that spawned more often: scrimping versicle (freq bonus 4) The monster species that spawned more often: poison virus (freq bonus 42) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 12) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster species that never randomly spawned: redepositing canister The monster species that never randomly spawned: young orange dragon The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: nertz commerced The monster species that never randomly spawned: ace trainer The monster species that never randomly spawned: The Fairy The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: world-ender bug The monster species that never randomly spawned: female guard The monster species that never randomly spawned: Master of Desaster The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 21) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 18) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 18) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 5) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Trap randomization happened for 1 in 675 traps Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (spired helmet) * skullcap (red helmet) * flack helmet (failuncap helmet) * crystal helm (great helmet) * mining helm (cloudy helmet) * field helm (kitchen hat) * helm of safeguard (brick helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (fatal gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (side gore boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of mana (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of phase door (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of standard id (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (MISSHAPEN SONICHU) * scroll of greater mana restoration (GANDALF GOT EATEN BY A BLAROG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.