Leeroy, lawful male albae Dunmer --.-- |.... |..@| |.B.. ----- [Leeroy the Radical Elf] St12 Dx9 Co16 In9 Wi6 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 39% chance Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 89% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: protection spells (turn 36) The following skill became untrainable if you tried to train it too early: implants (turn 55) The following skill became untrainable after a while: petkeeping (turn 64407) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47391) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55535 Monster spawn increase reached its maximum at turn 194795 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2544192 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: stone-warhorse (freq bonus 18) The monster species that spawned more often: spell vortex (freq bonus 18) The monster species that spawned more often: prance administration (freq bonus 24) The monster species that spawned more often: blink spore (freq bonus 12) The monster species that spawned more often: stoat (freq bonus 14) The monster species that spawned more often: agent black growth (freq bonus 8) The monster species that spawned more often: chaos polymorpher (freq bonus 12) The monster species that spawned more often: segmenter trituration tromping feaze (freq bonus 4) The monster species that spawned more often: Light One (freq bonus 12) The monster species that spawned more often: mafia type (freq bonus 14) The monster species that spawned more often: armed snake (freq bonus 30) The monster species that spawned more often: needing fastback (freq bonus 60) The monster species that spawned more often: stinking cloud (freq bonus 8) The monster species that spawned more often: four-tentacle hententmon (freq bonus 12) The monster species that spawned more often: bider eared elated citadel crushed (freq bonus 21) The monster species that spawned more often: ghast (freq bonus 6) The monster species that spawned more often: desert stalk (freq bonus 20) The monster species that spawned more often: gargoyle trap (freq bonus 8) The monster species that spawned more often: empiric hypothecate (freq bonus 8) The monster species that spawned more often: alien princess (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 15) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: menis The monster species that never randomly spawned: Lea The monster species that never randomly spawned: furious whirlwind The monster species that never randomly spawned: charnel The monster species that never randomly spawned: fife mold The monster species that never randomly spawned: deep targetter The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: clean rubber The monster species that never randomly spawned: COM2COM The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 18) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 20) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 16) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 14) Trap randomization happened for 1 in 175 traps Trap difficulty was increased by 77 Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (explosive boots) * elven cloak (faded pall) Scrolls scroll of healing (UGGELUGGELUGGEL) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of cure (MY NAME IS MISTER SIR) * scroll of extra healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.