Leeroy, lawful male albae Fighter ----- ...| |f..| .@..| |.$.- ..#| ---- [Leeroy the Mercury] St18 Dx16 Co15 In4 Wi10 Ch6 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 85% Armor drop chance was reduced to 80% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 243) The following skill became untrainable after a while: two-weapon combat (turn 17185) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 23522) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31767 Monster spawn increase reached its maximum at turn 124485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 603160 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: fumblebumble bomb (freq bonus 6) The monster species that spawned more often: elf battlemaster (freq bonus 12) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 42) The monster species that spawned more often: obstructing subjecting salter (freq bonus 8) The monster species that spawned more often: meme force patch (freq bonus 6) The monster species that spawned more often: devious skeleton fish (freq bonus 4) The monster species that spawned more often: pwning tweaker (freq bonus 15) The monster species that spawned more often: alarm ray (freq bonus 12) The monster species that spawned more often: huge white bat (freq bonus 6) The monster species that spawned more often: adulterating nonsensitive racketing junkman (freq bonus 6) The monster species that spawned more often: blade urchin (freq bonus 12) The monster species that spawned more often: repairable extraordinarily (freq bonus 8) The monster species that spawned more often: wereflyfish (freq bonus 12) The monster species that spawned more often: Nazgul (freq bonus 14) The monster species that spawned more often: bright magenta missingno (freq bonus 20) The monster species that spawned more often: Air Spirit (freq bonus 24) The monster species that spawned more often: recognized preparing (freq bonus 9) The monster species that spawned more often: materializing goodliest (freq bonus 15) The monster species that spawned more often: ingart (freq bonus 40) The monster species that spawned more often: remorselessly defiling (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: roomba The monster species that never randomly spawned: educational siltier The monster species that never randomly spawned: mash ogre lord The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: defraudation rootlike risible pagan The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: putit The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 274) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 64) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 13) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 14) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 92) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Trap randomization happened for 1 in 444 traps Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (314) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (metal disk) * skullcap (rural helmet) * flack helmet (cold-blooded helmet) * crystal helm (aluminium helmet) * mining helm (basin helmet) * field helm (eternal helmet) * helm of safeguard stone (rubynus helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (nondescript gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (profiled boots) * boots of safeguard (balanced boots) Scrolls scroll of identify (TINKERBELL HERE TO KICK UR ASS) scroll of consecration (AND LIKE ALWAYS DEAD) scroll of teleportation (PRIUS SA) scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (SALIQUAS) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (VO BIEN VOI MUOI CHAN UON) * scroll of greater mana restoration (AS ISE DAT) Wands wand of polymorph (fogwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.