Leeroy, lawful male redguardian Thalmor ---+----- .@......| |@......| r......| --------- [Leeroy the Concordate Agent] St6 Dx9 Co6 In6 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: slow digestion You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 48 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 29% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 64% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 110) The following skill became untrainable if you tried to train it too early: paddle (turn 651) The following skill became untrainable after a while: saber (turn 12850) The following skill couldn't be trained before a certain turn number is reached: implants (turn 27792) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33265 Monster spawn increase reached its maximum at turn 251965 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 563836 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: Zouthern animal (freq bonus 18) The monster species that spawned more often: ascomoid (freq bonus 57) The monster species that spawned more often: upper spinner (freq bonus 288) The monster species that spawned more often: totally not a kraken (freq bonus 168) The monster species that spawned more often: giant field mouse (freq bonus 42) The monster species that spawned more often: desatunculus (freq bonus 120) The monster species that spawned more often: twinighter viseing ionized unenforced (freq bonus 19) The monster species that spawned more often: hidden barbed devil (freq bonus 46) The monster species that spawned more often: razor pit demon (freq bonus 80) The monster species that spawned more often: glass swarm piercer (freq bonus 44) The monster species that spawned more often: shaped warp patch (freq bonus 120) The monster species that spawned more often: perdurability cantilevering (freq bonus 138) The monster species that spawned more often: maud warp patch (freq bonus 126) The monster species that spawned more often: teal wort (freq bonus 20) The monster species that spawned more often: nightly patch (freq bonus 40) The monster species that spawned more often: dark green ogre (freq bonus 92) The monster species that spawned more often: maneuvered daughter (freq bonus 80) The monster species that spawned more often: sane mushroom (freq bonus 88) The monster species that spawned more often: stardust mushroom (freq bonus 150) The monster species that spawned more often: ascomoid (freq bonus 88) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 21) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster species that never randomly spawned: wood nymph The monster species that never randomly spawned: baby magic dragon The monster species that never randomly spawned: misthewer The monster species that never randomly spawned: dissatisfying nonskid The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: difbaf grue The monster species that never randomly spawned: organized hc thief The monster species that never randomly spawned: gnome pewer The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: nightly mushroom The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 18) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 16) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 12) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 7) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (netradiation helmet) * skullcap (thinking helmet) * flack helmet (failuncap helmet) * crystal helm (bluy helmet) * mining helm (metal disk) * field helm (kitchen hat) * helm of safeguard (radio helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (english gloves) * commander gloves (riding gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (noble sandals) * boots of safeguard (fin boots) Scrolls scroll of healing (STEAMGREENLIGHTGORGON) scroll of mana (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (T A C H) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (JOIN US OR THOSE) * scroll of greater mana restoration (SKCUS YELDUD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.