Leeroy, lawful male albae Goldminer ---------- |......f@| +........+ |........| - -------- [Leeroy the Mining Slave] St6 Dx6 Co8 In10 Wi9 Ch5 GolAlbMalLaw Dlvl:1 $9 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Goldminer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 321 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 79% Tool drop chance was reduced to 73% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) The following skill became untrainable if you tried to train it too early: riding (turn 50) The following skill became untrainable after a while: polymorphing (turn 38075) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 21636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84312 Monster spawn increase reached its maximum at turn 216162 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5745529 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Heike (freq bonus 56) The monster species that spawned more often: petty lava demon (freq bonus 48) The monster species that spawned more often: baby deep dragon (freq bonus 4) The monster species that spawned more often: triceratops (freq bonus 27) The monster species that spawned more often: wimple hibernator (freq bonus 8) The monster species that spawned more often: penis xorn (freq bonus 16) The monster species that spawned more often: acidic fungus (freq bonus 8) The monster species that spawned more often: umbra force fungus (freq bonus 84) The monster species that spawned more often: voracious smasher (freq bonus 6) The monster species that spawned more often: giant anteater (freq bonus 18) The monster species that spawned more often: russian lycanthrope (freq bonus 18) The monster species that spawned more often: nondescript colony (freq bonus 6) The monster species that spawned more often: openable derogatorily overdraft (freq bonus 4) The monster species that spawned more often: singing loweringly orificial (freq bonus 6) The monster species that spawned more often: concussed steamering (freq bonus 8) The monster species that spawned more often: overcasual campily (freq bonus 8) The monster species that spawned more often: bavaria star (freq bonus 12) The monster species that spawned more often: radiant spore (freq bonus 9) The monster species that spawned more often: tranquilizing cay (freq bonus 18) The monster species that spawned more often: blessedest judder (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: koschoneh sephirah The monster species that never randomly spawned: undead hussy The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: kern knifing The monster species that never randomly spawned: massed affecting calendared The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: officeholder furling tangible flayed The monster species that never randomly spawned: picked midwife The monster species that never randomly spawned: safariing sadiron seaworthy The monster species that never randomly spawned: phantasm The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 28) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 19) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 30) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 14) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1248) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NHQDB ENTRY 2376) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (6 TIME) scroll of standard id (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of cure (CRAPPITY CRAP) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Goldminer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.