Leeroy, chaotic male redguardian Jedi -.-- |`..| |...+ |...| |...| |..@. |V.d| ---- [Leeroy the Youngling] St16 Dx3 Co6 In9 Wi7 Ch3 JedRedMalCha Dlvl:1 $0 HP31(31) Pw8(8) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. blindfold - This is a tool. Color: transparent. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Putting on this tool prevents you from seeing. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) red double lightsaber (1189) - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against large monsters. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: displacement You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 98% Armor drop chance was reduced to 73% Tool drop chance was reduced to 61% Food drop chance was reduced to 62% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: general combat (turn 35) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 32) The following skill became untrainable after a while: attack spells (turn 57167) The following skill couldn't be trained before a certain turn number is reached: flail (turn 49978) Sticky curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52521 Monster spawn increase reached its maximum at turn 98432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1774872 The monster class that cannot be genocided was blob The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: multijet microprogramming (freq bonus 8) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 12) The monster species that spawned more often: libelist precanceling (freq bonus 18) The monster species that spawned more often: reaper force fungus (freq bonus 30) The monster species that spawned more often: Mister Garbage Houses (freq bonus 6) The monster species that spawned more often: noxious warp patch (freq bonus 4) The monster species that spawned more often: ammonic nighthawk (freq bonus 4) The monster species that spawned more often: make america great again elemental (freq bonus 16) The monster species that spawned more often: legion devil cutter (freq bonus 21) The monster species that spawned more often: white agin rewakened enclose (freq bonus 72) The monster species that spawned more often: karate bride (freq bonus 20) The monster species that spawned more often: clutched astringent (freq bonus 8) The monster species that spawned more often: Molek (freq bonus 5) The monster species that spawned more often: giant red mouse (freq bonus 12) The monster species that spawned more often: troll high priest (freq bonus 66) The monster species that spawned more often: flyover terrifically (freq bonus 36) The monster species that spawned more often: abnormal wort (freq bonus 18) The monster species that spawned more often: ball of radiance (freq bonus 32) The monster species that spawned more often: acid sphere (freq bonus 16) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 24) The monster species that never randomly spawned: bad wort The monster species that never randomly spawned: joust buzzard The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: stone-chasm fly The monster species that never randomly spawned: reheated invocation The monster species that never randomly spawned: bread footboard The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: standard sphere The monster species that never randomly spawned: green eye The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 171) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 35) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 14) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 2) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 3) Trap randomization happened for 1 in 544 traps Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (142) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (inverse gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (brick helmet) * skullcap (black helmet) * flack helmet (cone-shaped helmet) * crystal helm (netradiation helmet) * mining helm stone (rubynus helmet) * field helm (musical helmet) * helm of safeguard (etched helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (concrete gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (hugging boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (OH I DUMBIE) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (SODALG) scroll of standard id (HM MINUS 1R) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of extra healing (SPEE WORK WHEN TOUCH) * scroll of greater mana restoration (OGTH LOAM MDSK) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.