Leeroy, chaotic male redguardian Jedi ------------ |..........| |......@...| |......d...| |..........| ---+-------- [Leeroy the Youngling] St16 Dx7 Co10 In5 Wi9 Ch4 JedRedMalCha Dlvl:1 $0 HP31(31) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 25% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became untrainable if you tried to train it too early: riding (turn 4495) The following skill became untrainable after a while: polearms (turn 56006) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 59396) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52929 Monster spawn increase reached its maximum at turn 126868 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1403380 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: abscam sportswriter hebraist batsmen stein (freq bonus 15) The monster species that spawned more often: freight gaucherie (freq bonus 16) The monster species that spawned more often: sensei ghost (freq bonus 24) The monster species that spawned more often: undead DQ slime (freq bonus 8) The monster species that spawned more often: adventurer naga (freq bonus 6) The monster species that spawned more often: Indalecio (freq bonus 14) The monster species that spawned more often: blue-green warp patch (freq bonus 4) The monster species that spawned more often: upper spinner (freq bonus 28) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 12) The monster species that spawned more often: whipbarb draconian (freq bonus 48) The monster species that spawned more often: hipped backspaced (freq bonus 16) The monster species that spawned more often: cloak mimic (freq bonus 8) The monster species that spawned more often: porter permamimic (freq bonus 12) The monster species that spawned more often: amendment craal (freq bonus 24) The monster species that spawned more often: force leprechaun (freq bonus 24) The monster species that spawned more often: noisy lich (freq bonus 6) The monster species that spawned more often: shitty mushroom (freq bonus 8) The monster species that spawned more often: Ujbelex (freq bonus 6) The monster species that spawned more often: blazing fern spore (freq bonus 18) The monster species that spawned more often: spellbook trove (freq bonus 5) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: iron smasher The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: tear spore The monster species that never randomly spawned: swirgit The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: wiretap scalper The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 31) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 17) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 1) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (graffiti gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (etheric helmet) * skullcap (precious helmet) * flack helmet (wide metal helm) * crystal helm stone (gemmed helmet) * mining helm (metal disk) * field helm (scuba helmet) * helm of safeguard (brick helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (fencing gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (steel toed boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (PUUN TAFFY) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (RANTING BACILLUS) scroll of standard id (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (THE PLAY GOES 90 MINUTES) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.