Leeroy, lawful male redguardian Thalmor ---------------- |.............`| |@@............| |..............| |.......$......| ------.--------- [Leeroy the Concordate Agent] St18 Dx8 Co8 In12 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 82% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: bow (turn 361) The following skill became untrainable if you tried to train it too early: chaos spells (turn 338) The following skill became untrainable after a while: crossbow (turn 47167) The following skill couldn't be trained before a certain turn number is reached: mace (turn 76205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101581 Monster spawn increase reached its maximum at turn 201781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3043880 The monster class that cannot be genocided was centaur The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: athena guardian (freq bonus 52) The monster species that spawned more often: undead ant (freq bonus 18) The monster species that spawned more often: silent wren (freq bonus 12) The monster species that spawned more often: amnesia fungus (freq bonus 14) The monster species that spawned more often: dim beam (freq bonus 60) The monster species that spawned more often: slow fungus (freq bonus 14) The monster species that spawned more often: Kop Tienant (freq bonus 9) The monster species that spawned more often: knockwurst advising (freq bonus 16) The monster species that spawned more often: newborn despite (freq bonus 14) The monster species that spawned more often: bogwumpus (freq bonus 10) The monster species that spawned more often: horned demon (freq bonus 60) The monster species that spawned more often: old rainbow dragon (freq bonus 48) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 24) The monster species that spawned more often: Dispator (freq bonus 28) The monster species that spawned more often: Paul (freq bonus 9) The monster species that spawned more often: player gremlin (freq bonus 16) The monster species that spawned more often: bronze thunderlord (freq bonus 9) The monster species that spawned more often: gow (freq bonus 7) The monster species that spawned more often: wild one (freq bonus 24) The monster species that spawned more often: steel knight (freq bonus 7) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 16) The monster species that never randomly spawned: india toastmaster The monster species that never randomly spawned: platinum beetle The monster species that never randomly spawned: jellified boastingly ready The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: mercurial seraphon The monster species that never randomly spawned: haystack insistent mulishly The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: efreet sultan The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: flying piercer The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 18) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 22) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 10) Trap randomization happened for 1 in 756 traps Next attribute increase check would have come at turn 2164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (tight helmet) * skullcap (anti-government helmet) * flack helmet (deformed helmet) * crystal helm (chain-aventailed helmet) * mining helm (cold-blooded helmet) * field helm (black helmet) * helm of safeguard (crazy helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (tar gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (korean sandals) * boots of safeguard (rainbow boots) Scrolls scroll of healing (DASH EM EXTENDED 100 METERS) scroll of mana (CONFUSION YOU FUXXOR) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of extra healing (LENS ALITUS) * scroll of greater mana restoration (JUMPING UP AND DOWN TO NUMBED ENEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.