Leeroy, chaotic male redguardian Jedi -.}-- ....| ;Y..| |@d%. ----- [Leeroy the Padawan] St14 Dx10 Co13 In16 Wi8 Ch7 JedRedMalCha Dlvl:2 $17 HP-2(64) Pw18(18) AC7 Exp4 T590 Hun Latest messages You hit the eel-lizard! The yeti claws you! [-1 -> 15] The yeti claws you! [-2 -> 13] The yeti misses. Unknown command ' '. (4x) You hit the yeti! The little dog eats a space monkey corpse {100}. The eel-lizard bites you! [-5 -> 8] Warning: HP low! The eel-lizard brushes against your leg. The yeti misses. The yeti claws you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! The yeti bites you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles j - an uncursed porter lichen corpse {20} p - an uncursed spore lichen corpse {20} Scrolls e - 8 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - a blessed finalized scroll of amnesia {0} Spellbooks o - an uncursed finalized spellbook of botox resist (0:2) {0} Wands k - an uncursed wand of probing (0:5) {0} n - an uncursed wand of healing (0:18) {0} Tools c - the uncursed +1 yellow lightsaber (981) named Tomb Chill (lit) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stealth You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 57% chance Ring drop chance was reduced to 73% Implant drop chance was reduced to 92% Potion drop chance was reduced to 89% Tool drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: javelin (turn 240) The following skill became untrainable after a while: body spells (turn 29331) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 55302) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27775 Monster spawn increase reached its maximum at turn 110682 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4755276 The monster class that cannot be genocided was dragon The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: lethe spore (freq bonus 10) The monster species that spawned more often: flailing aerobiology (freq bonus 8) The monster species that spawned more often: spherical bulb (freq bonus 3) The monster species that spawned more often: subsoil unclothing (freq bonus 4) The monster species that spawned more often: adult glowing dragon (freq bonus 12) The monster species that spawned more often: police (freq bonus 16) The monster species that spawned more often: slug (freq bonus 30) The monster species that spawned more often: subsume fooled (freq bonus 60) The monster species that spawned more often: sanity boomer (freq bonus 24) The monster species that spawned more often: starship highhanded (freq bonus 4) The monster species that spawned more often: martial arts assassin (freq bonus 24) The monster species that spawned more often: snow frog (freq bonus 16) The monster species that spawned more often: contamination warp patch (freq bonus 6) The monster species that spawned more often: Uruk-shark (freq bonus 8) The monster species that spawned more often: plausible threshing (freq bonus 36) The monster species that spawned more often: satre (freq bonus 16) The monster species that spawned more often: master mimic (freq bonus 5) The monster species that spawned more often: gramme carnivorously (freq bonus 9) The monster species that spawned more often: bad clone (freq bonus 12) The monster species that spawned more often: high kop (freq bonus 9) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: moody municipal nontypical yarer The monster species that never randomly spawned: hiding pixie The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: high fungus The monster species that never randomly spawned: magma demon The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: relieved caveatee The monster species that never randomly spawned: microfilmed pulque The monster species that never randomly spawned: Elbereth's chosen one The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 17) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 380) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 47) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 20) Trap randomization happened for 1 in 172 traps Next attribute increase check would have come at turn 2939 Strength training was 7 Dexterity training was 6 Wisdom training was 3 Constitution training was 11 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were telepathic You had 319 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 98% Techniques known in the end Name Level Status jedi jump 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (cloudy helmet) * skullcap (breath control helmet) * flack helmet (fish bowl) * crystal helm (radio helmet) * mining helm (yellow helmet) * field helm (musical helmet) * helm of safeguard (aluminium helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (camouflage patterned gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (stroking boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (KINUESILI STATION) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (SO QUE SWING) * scroll of greater mana restoration (DARYGKO IAU IAU) scroll of amnesia (SLIGHTED BROCCOLI RESTORATION) Spellbooks spellbook of botox resist (hugging) Wands wand of probing (wooden) wand of healing (silicon) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 20 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (22 of 160) form II (Makashi) [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (43 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...