Leeroy, chaotic male redguardian Jedi #####`, ######,,,,##@# .-- -------- ##,,,,,,,#,,,,# ..| |....%.|,####,,########,,,,#...| |......-,,,,,,## ##,|...| |.....<|####### #,-...| -------- ##|.$.. ---- [Leeroy the Youngling] St11 Dx10 Co8 In6 Wi6 Ch7 JedRedMalCha Dlvl:1 $0 HP32(32) Pw7(7) AC8 Exp1 T48 Latest messages You read: "To sleep, perchance to dream.". The door resists! (2x) The little dog drops a potion {0}. The door resists! (4x) The door opens. You cannot diagonally move out of a door! You see here an aromatic potion {0}. j - an aromatic potion {0}. Pick an object. ~ a long worm tail (amulet of change) (base level 0) Accessing Pokedex entry for amulet of change... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 0, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. Leaves no corpse. Small, not genocidable, carnivorous, herbivorous. This monster is always male. This monster is always female. This monster is of neuter gender. Can be seen with infravision. Origin: Castle of the Winds. Is a valid polymorph form for monsters only. Attacks: none You begin bashing monsters with your green lightsaber (1273). You miss the amulet of change. You kill the amulet of change! You cannot diagonally move through a door! There is nothing here to pick up. There is a wall in the way! You try to move the boulder, but in vain. You can't go up here. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 27% Wand drop chance was reduced to 97% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 88% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 175) The following skill became untrainable if you tried to train it too early: missile weapons (turn 330) The following skill became untrainable after a while: quarterstaff (turn 22578) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 62161) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 116026 Monster spawn increase reached its maximum at turn 244756 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18393920 The monster class that cannot be genocided was lich The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 3) The monster species that spawned more often: circumcising formatted (freq bonus 18) The monster species that spawned more often: large pseudo rat (freq bonus 40) The monster species that spawned more often: BSOD daemon (freq bonus 32) The monster species that spawned more often: dark elven druid (freq bonus 12) The monster species that spawned more often: sin image (freq bonus 8) The monster species that spawned more often: +3 ad barrier (freq bonus 6) The monster species that spawned more often: emulsoid litigiosity (freq bonus 6) The monster species that spawned more often: cheese warp fungus (freq bonus 20) The monster species that spawned more often: acid smasher (freq bonus 18) The monster species that spawned more often: tunneling worm (freq bonus 28) The monster species that spawned more often: death hulk (freq bonus 12) The monster species that spawned more often: pesach sephirah (freq bonus 8) The monster species that spawned more often: normal turret (freq bonus 9) The monster species that spawned more often: land dragon (freq bonus 9) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 18) The monster species that spawned more often: neocolonialism xenolith (freq bonus 15) The monster species that spawned more often: northern waste wolf (freq bonus 9) The monster species that spawned more often: spore mold (freq bonus 12) The monster species that spawned more often: bloating dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 42) The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: Father Frost The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: blank beam The monster species that never randomly spawned: crobat The monster species that never randomly spawned: revenant The monster species that never randomly spawned: domestic naga hatchling The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 12) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 16) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 23) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 3) Trap randomization happened for 1 in 41 traps Next attribute increase check would have come at turn 1915 Strength training was 4 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1390 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (concrete gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (viking helmet) * skullcap (round helmet) * flack helmet (organic helmet) * crystal helm (dim colored helmet) * mining helm (black helmet) * field helm (wok-shaped helmet) * helm of safeguard (greenery helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (boxing gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (blue sneakers) * boots of safeguard (rumble boots) Scrolls scroll of healing (RAIN FALL FROM SKY) scroll of mana (PLAY THE VIOLIN DULY THE OPINION) scroll of phase door (THAI MASSAGE IS BETTER THAN SEX) scroll of standard id (VO FACIAM) scroll of cure (SHELF ON THE ELF) * scroll of extra healing (FUCK THE NOTELEPORT RULES) * scroll of greater mana restoration (FUCK OFF YOU MISS ASS) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.