Leeroy, lawful male albae Nobleman --- - -------- ... ......u... |{...`@..| ........$. |........| ---------- [Leeroy the Pargar] St12 Dx12 Co10 In6 Wi8 Ch10 NobAlbMalLaw Dlvl:1 $5 HP18(18) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # In what direction? [hykulnjb><] Never mind. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 53 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 82% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: broadsword (turn 6) The following skill became untrainable if you tried to train it too early: protection spells (turn 196) The following skill became untrainable after a while: form II (Makashi) (turn 46273) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 35115) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33663 Monster spawn increase reached its maximum at turn 87329 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3490480 The monster class that cannot be genocided was vampire The monster class that was spawned more often: bat or bird (freq bonus 9) The monster species that spawned more often: resharpened oblongish (freq bonus 78) The monster species that spawned more often: black metroid (freq bonus 11) The monster species that spawned more often: paragraph philippic (freq bonus 11) The monster species that spawned more often: really dangerous mold (freq bonus 24) The monster species that spawned more often: kobold warlord (freq bonus 24) The monster species that spawned more often: nutritionist missilry (freq bonus 22) The monster species that spawned more often: young mercurial dragon (freq bonus 14) The monster species that spawned more often: crash-lich (freq bonus 22) The monster species that spawned more often: blister mold (freq bonus 11) The monster species that spawned more often: Happosai (freq bonus 11) The monster species that spawned more often: slime warp fungus (freq bonus 45) The monster species that spawned more often: misdeal dynastic (freq bonus 26) The monster species that spawned more often: astral hound (freq bonus 60) The monster species that spawned more often: impersonated peart sacking exclaimed (freq bonus 24) The monster species that spawned more often: battery hen (freq bonus 26) The monster species that spawned more often: second base xorn (freq bonus 60) The monster species that spawned more often: Anita (freq bonus 24) The monster species that spawned more often: clinging lizard (freq bonus 144) The monster species that spawned more often: worst junior lawyer (freq bonus 28) The monster species that spawned more often: porter pyrolisk (freq bonus 42) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 12) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster species that never randomly spawned: gulp integrationist The monster species that never randomly spawned: deployment reproof ancestor The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: Beetle McRandy The monster species that never randomly spawned: puritanism inclement catabolically The monster species that never randomly spawned: night naga The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: Beetle McRandy The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 45) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 110) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 17) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 181) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 12) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 603 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * leather gloves (brand-new gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (gray helmet) * skullcap (middle-earth helmet) * flack helmet (speechpipe helmet) * crystal helm (green bowel) * mining helm (crested helmet) * field helm (strip bandana) * helm of safeguard (musical helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (demolition gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (ballet heels) * boots of safeguard (korean sandals) Scrolls scroll of healing (K2 DOENER KEBAB CENTER) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of standard id (A HOT SINGLE MAHOU SHOUJO) scroll of cure (FORMAT C) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) Rings ring of gain constitution (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.