Leeroy, lawful male albae Feat Master ----- ..v-- -@.. |..| -.$. .-- --- [Leeroy the Hopper] St6 Dx18 Co5 In6 Wi5 Ch11 StuAlbMalLaw Dlvl:1 $1 HP27(27) Pw20(20) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 29 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 39% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Tool drop chance was reduced to 89% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: boomerang (turn 3) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 244) The following skill became untrainable after a while: unicorn horn (turn 58343) The following skill couldn't be trained before a certain turn number is reached: trident (turn 53786) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21981 Monster spawn increase reached its maximum at turn 113744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 898128 The monster class that cannot be genocided was lich The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: netherbrether (freq bonus 24) The monster species that spawned more often: korean girl (freq bonus 24) The monster species that spawned more often: monster lizard (freq bonus 21) The monster species that spawned more often: astral elemental (freq bonus 6) The monster species that spawned more often: steamy rot monster (freq bonus 12) The monster species that spawned more often: coalyard microform (freq bonus 16) The monster species that spawned more often: balmier neptunium (freq bonus 30) The monster species that spawned more often: mister vain (freq bonus 4) The monster species that spawned more often: petty komodo dragon (freq bonus 12) The monster species that spawned more often: mum (freq bonus 5) The monster species that spawned more often: giant crayfish (freq bonus 18) The monster species that spawned more often: oblivion elemental (freq bonus 18) The monster species that spawned more often: kilobyte everybody (freq bonus 30) The monster species that spawned more often: cambridge iscose bronzier (freq bonus 18) The monster species that spawned more often: goddamn vrock (freq bonus 10) The monster species that spawned more often: vip viper (freq bonus 14) The monster species that spawned more often: cursing eye (freq bonus 6) The monster species that spawned more often: radioactive gnoll (freq bonus 9) The monster species that spawned more often: kidnapee jota (freq bonus 10) The monster species that spawned more often: crystal statue (freq bonus 28) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: underset seismographic The monster species that never randomly spawned: sun drake The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: super bully The monster species that never randomly spawned: wwh.>dz. The monster species that never randomly spawned: damned The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: ensile hardtop spinoff The monster species that never randomly spawned: relict faxing heredity The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 6) Trap randomization happened for 1 in 982 traps Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (527) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (GOAL GOREST) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) Potions potion of healing (luminescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.