Leeroy, lawful male albae Failed Existence -.-.-- |..... |..@@| |....| |..|.| ------ [Leeroy the Looser] St6 Dx7 Co8 In11 Wi8 Ch13 FaiAlbMalLaw Dlvl:1 $0 HP20(20) Pw16(16) AC-8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae failed existence called Leeroy, on a staircase) Accessing Pokedex entry for failed existence... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Very slow (8). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical pair of sentient high-heeled shoes - This is a piece of armor. Color: gray. Material: tar. Appearance: street boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This high-heeled footwear randomly tries to hurt the wearer with their stilettos. They provide very good AC and 8 points of magic cancellation. # (2x) Pick an object. @ a human or elf (tame dark girl called Everella) (base level 4) (female) Accessing Pokedex entry for dark girl... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. Resists disintegration, death magic. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - causes darkness around you Pick an object. @ a human or elf (tame dark girl called Everella) (base level 4) (female) Accessing Pokedex entry for dark girl... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. Resists disintegration, death magic. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - causes darkness around you Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: drain resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 125 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 17% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 70% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: techniques (turn 63) The following skill became untrainable if you tried to train it too early: chaos spells (turn 870) The following skill became untrainable after a while: unicorn horn (turn 21507) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 7007) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70277 Monster spawn increase reached its maximum at turn 161718 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 318240 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: ultra nothing (freq bonus 9) The monster species that spawned more often: undead mason (freq bonus 12) The monster species that spawned more often: soft mushroom (freq bonus 3) The monster species that spawned more often: heedful twangler (freq bonus 9) The monster species that spawned more often: deceiving force fungus (freq bonus 16) The monster species that spawned more often: holding ant (freq bonus 18) The monster species that spawned more often: castigant (freq bonus 16) The monster species that spawned more often: flingaur (freq bonus 4) The monster species that spawned more often: zombified moogle (freq bonus 6) The monster species that spawned more often: mooter palest (freq bonus 10) The monster species that spawned more often: recommenced harvest (freq bonus 4) The monster species that spawned more often: dark elven druid (freq bonus 6) The monster species that spawned more often: jubilation brailled (freq bonus 6) The monster species that spawned more often: hidden soldier ant (freq bonus 8) The monster species that spawned more often: dimmer (freq bonus 4) The monster species that spawned more often: tenantry salvable albeit (freq bonus 6) The monster species that spawned more often: vorpal jabberwock (freq bonus 24) The monster species that spawned more often: patched colony lichen (freq bonus 3) The monster species that spawned more often: breakoff mushroom (freq bonus 12) The monster species that spawned more often: man from mars (freq bonus 8) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: difficult lich The monster species that never randomly spawned: buttasmin The monster species that never randomly spawned: preestimating remittor The monster species that never randomly spawned: lunier assuaging stagnation disputably The monster species that never randomly spawned: culf The monster species that never randomly spawned: speedily calculating The monster species that never randomly spawned: radiant stalk The monster species that never randomly spawned: lemure The monster species that never randomly spawned: stamen cypriot The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 15) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 15) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 14) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 1) Trap randomization happened for 1 in 279 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ron Weasley, Manola and Graz'zt Your deity was Ron Weasley The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1107) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (street boots) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (LDL 750 MG SLASH DL) scroll of phase door (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of standard id (SEXY SLYTHERIN SLUTS) scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (KERNOD WEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Failed Existence... You and Everella escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.