Leeroy, lawful male albae Archeologist ----------- |.........| #.........| |@......... f.........| ----------- [Leeroy the Digger] St11 Dx12 Co15 In7 Wi14 Ch9 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. bullwhip - This is a weapon. Color: brown. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. *cue Vampire Killer theme* For some reason, Simon Belmont likes to use this weapon. It's got a totally pitiful damage output, and thick-skinned enemies are even outright immune to it. However, you can apply a bullwhip to perform feats like disarming an enemy. pick-axe - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that can also be used as a weapon. It can be applied for digging. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: drain resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 90% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 84% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 3) The following skill became untrainable if you tried to train it too early: mace (turn 177) The following skill became untrainable after a while: protection spells (turn 47454) The following skill couldn't be trained before a certain turn number is reached: bow (turn 24100) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52618 Monster spawn increase reached its maximum at turn 269593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 400545 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: small permamimic (freq bonus 32) The monster species that spawned more often: soft woman (freq bonus 24) The monster species that spawned more often: kopje freestanding (freq bonus 6) The monster species that spawned more often: short-faced bear (freq bonus 6) The monster species that spawned more often: divine yga (freq bonus 60) The monster species that spawned more often: umbrellarina (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 2) The monster species that spawned more often: zegrump (freq bonus 16) The monster species that spawned more often: pink force patch (freq bonus 6) The monster species that spawned more often: mugger (freq bonus 24) The monster species that spawned more often: knelling implying (freq bonus 24) The monster species that spawned more often: innovation glaceed (freq bonus 18) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 2) The monster species that spawned more often: mangy-looking leper (freq bonus 2) The monster species that spawned more often: plumpish dislocation unambiguously (freq bonus 3) The monster species that spawned more often: highway sharpshooter (freq bonus 32) The monster species that spawned more often: cover fiend (freq bonus 18) The monster species that spawned more often: earthiest eccentricity (freq bonus 6) The monster species that spawned more often: pink warp patch (freq bonus 6) The monster species that spawned more often: absent warp patch (freq bonus 30) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: cogitation brokerly The monster species that never randomly spawned: noblewoman The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: maen fire giant The monster species that never randomly spawned: stealolisk The monster species that never randomly spawned: shardash The monster species that never randomly spawned: g-choice The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: eavesdrop electrocutional communard applesauce The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 27) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 1) Trap randomization happened for 1 in 715 traps Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of proof armor (TOO FEKKING GOOD) scroll of trap detection (SENIL LELLARAP) scroll of healing (BROOK MAN THE SUPERBORER) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (VALLATTA SPEATT) scroll of standard id (FUCK OFF YOU MISS ASS) scroll of cure (THE AI IS OUTWITTING THE HUMANS) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) Spellbooks spellbook of detect monsters (spotted) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.