Leeroy, lawful male albae Fighter ------------------------------- +.............................+ |.............................| |...f...a........... |....@......` ------------- [Leeroy the Mercury] St14 Dx9 Co9 In9 Wi4 Ch4 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: speed You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 99% Implant drop chance was reduced to 99% Armor drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: long sword (turn 76) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 192) The following skill became untrainable after a while: pick-axe (turn 38905) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 28081) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29646 Monster spawn increase reached its maximum at turn 233878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2400600 The monster class that cannot be genocided was naga The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: quantum crasher (freq bonus 30) The monster species that spawned more often: cave creeper (freq bonus 14) The monster species that spawned more often: ankheg (freq bonus 10) The monster species that spawned more often: sniper lich (freq bonus 12) The monster species that spawned more often: star light (freq bonus 8) The monster species that spawned more often: apostrophe m (freq bonus 6) The monster species that spawned more often: Muraki Kazutaka (freq bonus 8) The monster species that spawned more often: techno ray (freq bonus 6) The monster species that spawned more often: wereeel (freq bonus 10) The monster species that spawned more often: sulfur patch (freq bonus 14) The monster species that spawned more often: aureolin wort (freq bonus 6) The monster species that spawned more often: gold bell (freq bonus 8) The monster species that spawned more often: ice heel lady (freq bonus 8) The monster species that spawned more often: solvated moue (freq bonus 6) The monster species that spawned more often: spiller Olog-hai (freq bonus 5) The monster species that spawned more often: fellatee whiny (freq bonus 8) The monster species that spawned more often: demon sprite (freq bonus 42) The monster species that spawned more often: stone serpent (freq bonus 18) The monster species that spawned more often: Gudrun's combat boot (freq bonus 9) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 9) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: poorly jittery The monster species that never randomly spawned: survey recreation travel The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: great wyrm of shadow The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: mustachio nubblier The monster species that never randomly spawned: stalactite crasher The monster species that never randomly spawned: evil elemental The monster species that never randomly spawned: undead worm The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 59) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 14) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 89) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 4) Trap randomization happened for 1 in 732 traps Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (inkcoat helmet) * skullcap (tasseled helmet) * flack helmet (rotating helmet) * crystal helm (winged helmet) * mining helm (netradiation helmet) * field helm (dim colored helmet) * helm of safeguard (hydra helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (spanish gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (gentle sneakers) * boots of safeguard (winter stilettos) Scrolls scroll of enchant weapon (TORRENTED TOO MANY MOVIES) scroll of magic mapping (GARVEN DEH) scroll of antimagic (WEAK STUNT IS MORE POWER) scroll of healing (TO DO CANCENUS) scroll of mana (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of phase door (CANCER MAGE) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (PRIUS SA) * scroll of extra healing (OH CAPTAIN MY CAPTAIN) * scroll of greater mana restoration (TSX VAMPIRES ARE BOOOOOOOOOOORING) Wands wand of polymorph (bitumen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.