Leeroy, lawful male albae Unbeliever --------------- |....P........| |....{@.......+ |..F..........| -- -+---------- [Leeroy the Rookie] St13 Dx15 Co15 In5 Wi6 Ch3 UnbAlbMalLaw Dlvl:1 $0 HP32(32) Pw8(8) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # chain mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A moderately good suit of armor. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. Your anti-magic shell prevents spellcasting. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 56% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 86% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 57) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 650) The following skill became untrainable after a while: polymorphing (turn 54068) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 66271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 43383 Monster spawn increase reached its maximum at turn 155305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8447816 The monster class that cannot be genocided was worm The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: tribute (freq bonus 10) The monster species that spawned more often: unhealthy spore (freq bonus 14) The monster species that spawned more often: drow sniper (freq bonus 4) The monster species that spawned more often: elf-lady (freq bonus 6) The monster species that spawned more often: unclosing unpreserved (freq bonus 90) The monster species that spawned more often: endorse highest studied (freq bonus 15) The monster species that spawned more often: uncork bilabial (freq bonus 21) The monster species that spawned more often: perforated madcap (freq bonus 6) The monster species that spawned more often: mezzodaemon (freq bonus 12) The monster species that spawned more often: volcanic grue (freq bonus 28) The monster species that spawned more often: karate bride (freq bonus 3) The monster species that spawned more often: invisible spore (freq bonus 4) The monster species that spawned more often: thruster dispelled (freq bonus 20) The monster species that spawned more often: lava bomb (freq bonus 6) The monster species that spawned more often: slob corpsman (freq bonus 16) The monster species that spawned more often: otolaryngologist wasp (freq bonus 8) The monster species that spawned more often: whomping willow (freq bonus 3) The monster species that spawned more often: deceiving patch (freq bonus 5) The monster species that spawned more often: reddish warp patch (freq bonus 7) The monster species that spawned more often: blister warp patch (freq bonus 27) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: Cray The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: orison greensward The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: hiller carousal The monster species that never randomly spawned: bloodthirster The monster species that never randomly spawned: stubby bosquet The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: black hole The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 19) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 14) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 20) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 5) Trap randomization happened for 1 in 17 traps Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (148) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (OM NOM NOM) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (YOUR INSIDE IS MADE OF MUD) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (ROBBER BUS) * scroll of greater mana restoration (NETHACK 360 APPEARED IN DECEMBER 2015) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.