Leeroy, lawful male albae Camperstriker -.------ |......| |...@..| |..d...| -+------ [Leeroy the Aimbot User] St14 Dx12 Co11 In13 Wi10 Ch10 CamAlbMalLaw Dlvl:1 $0 HP22(22) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # qi: unknown extended command. # su: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: infravision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 32% Implant drop chance was reduced to 80% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: techniques (turn 17) The following skill became untrainable if you tried to train it too early: missile weapons (turn 234) The following skill became untrainable after a while: broadsword (turn 49530) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 71308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68197 Monster spawn increase reached its maximum at turn 110255 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1086904 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: azure missingno (freq bonus 16) The monster species that spawned more often: petty cockatrice (freq bonus 28) The monster species that spawned more often: drow mummy (freq bonus 18) The monster species that spawned more often: Bounty (freq bonus 21) The monster species that spawned more often: doom guard (freq bonus 60) The monster species that spawned more often: cosmo uncomplicated (freq bonus 11) The monster species that spawned more often: very old cyan dragon (freq bonus 64) The monster species that spawned more often: noncritical micronutrient (freq bonus 112) The monster species that spawned more often: dim force fungus (freq bonus 40) The monster species that spawned more often: costed reconveying (freq bonus 40) The monster species that spawned more often: Almuth (freq bonus 14) The monster species that spawned more often: glib trove (freq bonus 120) The monster species that spawned more often: Dr. Ramov (freq bonus 60) The monster species that spawned more often: mosaic memento (freq bonus 42) The monster species that spawned more often: ranger chieftain (freq bonus 11) The monster species that spawned more often: novice mindcrafter (freq bonus 36) The monster species that spawned more often: division jedi (freq bonus 14) The monster species that spawned more often: enzyme nonrecurring (freq bonus 28) The monster species that spawned more often: baby stone dragon (freq bonus 32) The monster species that spawned more often: danube eyeshot feeblish reassert (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: mud congregational unpacker lapidated downshift The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: cyan ray The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: hidden growth The monster species that never randomly spawned: bright mind flayer The monster species that never randomly spawned: fright The monster species that never randomly spawned: goiter resurvey crocket The monster species that never randomly spawned: provost nonalcoholic The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 13) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 18) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: techout trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 8) Trap randomization happened for 1 in 375 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 1896 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (486) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ROBBER BUS) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (MANYFOLD ANNOY) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Since you quit, the score list will not be checked.