Leeroy, lawful male albae Poison Mage ----- -----...| |.......| |.......+ |....F..| |....@..| - ------- [Leeroy the Poison Mixer] St7 Dx17 Co6 In12 Wi7 Ch9 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(24) AC6 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waning tonight. # In what direction? [hykulnjb><] The poison doesn't seem to affect you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: warning You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 108 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 103 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 73% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 78% Tool drop chance was reduced to 85% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body spells (turn 122) The following skill became untrainable if you tried to train it too early: shield (turn 504) The following skill became untrainable after a while: petkeeping (turn 44695) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 44741) Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46242 Monster spawn increase reached its maximum at turn 165195 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 665958 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: starvation light (freq bonus 32) The monster species that spawned more often: pink beetle (freq bonus 4) The monster species that spawned more often: ultramarine patch (freq bonus 24) The monster species that spawned more often: S (freq bonus 12) The monster species that spawned more often: factualism coshed (freq bonus 16) The monster species that spawned more often: karmic fly (freq bonus 12) The monster species that spawned more often: steam automaton (freq bonus 12) The monster species that spawned more often: nightly wort (freq bonus 5) The monster species that spawned more often: disaffector (freq bonus 12) The monster species that spawned more often: bugbear grandmaster (freq bonus 18) The monster species that spawned more often: grille ophthalmoscopic (freq bonus 12) The monster species that spawned more often: Jonas (freq bonus 4) The monster species that spawned more often: Grandmaster Archon (freq bonus 18) The monster species that spawned more often: gnome stalker (freq bonus 9) The monster species that spawned more often: clock old horadrim (freq bonus 8) The monster species that spawned more often: americanize freshwater (freq bonus 10) The monster species that spawned more often: fife warp patch (freq bonus 20) The monster species that spawned more often: shade monster (freq bonus 84) The monster species that spawned more often: electric grue (freq bonus 16) The monster species that spawned more often: analgesic colony (freq bonus 20) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: wiring clap The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: sixth honestly The monster species that never randomly spawned: serpent man The monster species that never randomly spawned: volt colony The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 407) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 20) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 85) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 2) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1490 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 75% 355% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (science cloak) Scrolls scroll of enchant weapon (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of healing (THIS MOD IS EXEMPLARY) scroll of mana (PALIM PALIM) scroll of phase door (WET WITH WATER) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (SUN STOP STATUS) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (IDE BY 0) Spellbooks spellbook of confuse monster (perverted) spellbook of protection (acidic) spellbook of cure blindness (underworld) spellbook of poison blast (light blue) Potions potion of confusion (orange tea) Rings ring of warning (catched) Wands wand of poison (brittle) wand of venom scattering (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (28 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.