Leeroy, lawful male albae Erdrick -------- .....d@| |...e..+ |.....(| |......| |......| -------- [Leeroy the Young Boy] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal quarterstaff that does relatively good damage but requires both hands. # Pick an object. @ a human or elf or you (albae erdrick called Leeroy, on a staircase) Accessing Pokedex entry for erdrick... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a ! blessed windy +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (729) (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: polymorph control You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 36% Implant drop chance was reduced to 85% Armor drop chance was reduced to 95% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: riding (turn 29) The following skill became untrainable if you tried to train it too early: lightsaber (turn 6864) The following skill became untrainable after a while: scimitar (turn 11680) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 64528) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66379 Monster spawn increase reached its maximum at turn 216859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1320000 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: clavicle clinical (freq bonus 24) The monster species that spawned more often: indigo growth (freq bonus 6) The monster species that spawned more often: virus demon (freq bonus 6) The monster species that spawned more often: Ruea (freq bonus 16) The monster species that spawned more often: petty creeping mithril coins (freq bonus 9) The monster species that spawned more often: master death orc (freq bonus 3) The monster species that spawned more often: type of ice block (freq bonus 6) The monster species that spawned more often: slimebesu lord (freq bonus 6) The monster species that spawned more often: half-troll (freq bonus 2) The monster species that spawned more often: bang imp (freq bonus 16) The monster species that spawned more often: portraying clemently (freq bonus 2) The monster species that spawned more often: black bulb (freq bonus 6) The monster species that spawned more often: ancient rainbow dragon (freq bonus 12) The monster species that spawned more often: richest untold discolored (freq bonus 9) The monster species that spawned more often: wereunfairstiletto (freq bonus 4) The monster species that spawned more often: Ulitharid (freq bonus 18) The monster species that spawned more often: retriever (freq bonus 9) The monster species that spawned more often: techno ray (freq bonus 16) The monster species that spawned more often: charcoal force fungus (freq bonus 36) The monster species that spawned more often: promissory unrenewed swanherd (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 5) The monster species that never randomly spawned: baby magic dragon The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: proportionately adventured The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: wrap elemental The monster species that never randomly spawned: fast star The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: gokiburi The monster species that never randomly spawned: demythologize confutable The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 18) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 3) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 809 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Deckard Cain, Qual-Kehk and Geglash Your deity was Deckard Cain The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (724) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor anti caster cloak (ugly cloak) sado maso gloves (sensor gloves) stairwell stomping boots (arcane boots) helmet (post-nuclear helmet) Scrolls scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (STRC PRST SKRZ KRK) scroll of phase door (DOGO FUTSF) scroll of standard id (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.