Leeroy, lawful male albae Augurer ------- |j.@e{| |....$- ----.-- [Leeroy the College Student] St8 Dx3 Co5 In12 Wi18 Ch8 AugAlbMalLaw Dlvl:1 $0 HP17(17) Pw28(28) AC13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: paddle (turn 33) The following skill became untrainable if you tried to train it too early: implants (turn 374) The following skill became untrainable after a while: healing spells (turn 25248) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 42681) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40530 Monster spawn increase reached its maximum at turn 166290 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 710306 The monster class that cannot be genocided was centaur The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: vamp mimic (freq bonus 16) The monster species that spawned more often: ebony growth (freq bonus 5) The monster species that spawned more often: wallaby (freq bonus 8) The monster species that spawned more often: elder cyan dragon (freq bonus 21) The monster species that spawned more often: demonek (freq bonus 12) The monster species that spawned more often: noxious stalk (freq bonus 6) The monster species that spawned more often: jonah flameproof algebraic (freq bonus 24) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 3) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 7) The monster species that spawned more often: orc spellsword (freq bonus 15) The monster species that spawned more often: white centipede (freq bonus 3) The monster species that spawned more often: ghostiest amoeban (freq bonus 20) The monster species that spawned more often: dream warp patch (freq bonus 16) The monster species that spawned more often: adult sky dragon (freq bonus 16) The monster species that spawned more often: shocking nymph (freq bonus 6) The monster species that spawned more often: quantum colony (freq bonus 16) The monster species that spawned more often: scarlet mold (freq bonus 8) The monster species that spawned more often: home seeker (freq bonus 8) The monster species that spawned more often: snow girl (freq bonus 6) The monster species that spawned more often: horn springy (freq bonus 36) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 8) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: sleepyhead unhygienic marsupialize The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: ivory spore The monster species that never randomly spawned: terrible fly The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: sane colony The monster species that never randomly spawned: solid colony The monster species that never randomly spawned: fellowed preregistration The monster species that never randomly spawned: bookshop prominence The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 19) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 111) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 7) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 10) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 564 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (EVERYTHING FOR NAUGHT) scroll of mana (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of phase door (ITS ALL MINE) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (MODD ARCHWILIO) * scroll of extra healing (JUMP OFF A BRIDGE) * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of confuse monster (pigtail) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Augurer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.