Leeroy, lawful male albae Barbarian -------- |....... ..$.d..| |....@.| -------- [Leeroy the Plunderer] St9 Dx7 Co10 In3 Wi4 Ch5 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: flying You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 182 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 94% Potion drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 80% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: form IV (Ataru) The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: broadsword (turn 5824) The following skill became untrainable after a while: divination spells (turn 14293) The following skill couldn't be trained before a certain turn number is reached: searching (turn 12989) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11596 Monster spawn increase reached its maximum at turn 240256 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4709484 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: piece of food (freq bonus 5) The monster species that spawned more often: inexcusability capitulary (freq bonus 20) The monster species that spawned more often: kobold lord (freq bonus 54) The monster species that spawned more often: vile temptress (freq bonus 30) The monster species that spawned more often: famishing nourishing (freq bonus 27) The monster species that spawned more often: mirror warp fungus (freq bonus 8) The monster species that spawned more often: butt (freq bonus 7) The monster species that spawned more often: +4 jd cutoff (freq bonus 28) The monster species that spawned more often: mylings (freq bonus 12) The monster species that spawned more often: dream colony (freq bonus 14) The monster species that spawned more often: lerd kraken (freq bonus 14) The monster species that spawned more often: Officer Jenny (freq bonus 9) The monster species that spawned more often: decapitated defiler (freq bonus 14) The monster species that spawned more often: Blahonir (freq bonus 16) The monster species that spawned more often: caliphate brokenhearted (freq bonus 7) The monster species that spawned more often: mint flayer (freq bonus 16) The monster species that spawned more often: depowered colony (freq bonus 54) The monster species that spawned more often: time fungus (freq bonus 18) The monster species that spawned more often: Marike (freq bonus 28) The monster species that spawned more often: Mirko (freq bonus 8) The monster species that spawned more often: yellow stalk (freq bonus 42) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: normal porpse The monster species that never randomly spawned: exploding sheep The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: crappy mold The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: tangle bureaucracy The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 18) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 5) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 12) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 13) Trap randomization happened for 1 in 884 traps Next attribute increase check would have come at turn 1406 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (kitchen hat) * skullcap (anachrononononaut helmet) * flack helmet (masked helmet) * crystal helm (dream helmet) * mining helm (crazy helmet) * field helm (deformed helmet) * helm of safeguard (secret helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (ice-cold gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (side gore boots) * boots of safeguard (chess boots) Scrolls scroll of healing (KTTDLWRGT) scroll of mana (EDGE PROTECTION) scroll of phase door (SNU QQQ) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (CHEIAMOPSEI ERPEBOTH) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.