Leeroy, lawful male albae Paladin M -+- -------- .........f.| |........P@| ------------ [Leeroy the Fighter of Law] St5 Dx17 Co11 In8 Wi11 Ch18 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # e,n: unknown extended command. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 80% Wand drop chance was reduced to 85% Implant drop chance was reduced to 81% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 112) The following skill became untrainable after a while: club (turn 34225) The following skill couldn't be trained before a certain turn number is reached: whip (turn 15682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20167 Monster spawn increase reached its maximum at turn 69719 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5483532 The monster class that cannot be genocided was ghost The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: warp fungus (freq bonus 16) The monster species that spawned more often: stupefying turret (freq bonus 20) The monster species that spawned more often: minor big ghost (freq bonus 4) The monster species that spawned more often: goldshine kamerel (freq bonus 15) The monster species that spawned more often: trolley republish (freq bonus 5) The monster species that spawned more often: evil dragon (freq bonus 15) The monster species that spawned more often: acid crasher (freq bonus 6) The monster species that spawned more often: jade monk (freq bonus 24) The monster species that spawned more often: Aggravation (freq bonus 24) The monster species that spawned more often: demonologist (freq bonus 24) The monster species that spawned more often: energy mold (freq bonus 8) The monster species that spawned more often: imposter mortally (freq bonus 8) The monster species that spawned more often: zog (freq bonus 24) The monster species that spawned more often: flutterbug (freq bonus 16) The monster species that spawned more often: fake wort (freq bonus 9) The monster species that spawned more often: throned because (freq bonus 16) The monster species that spawned more often: three ate guy (freq bonus 16) The monster species that spawned more often: right fuzzier (freq bonus 24) The monster species that spawned more often: spore sounder (freq bonus 4) The monster species that spawned more often: adamantium zombie (freq bonus 8) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 20) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: dwarf reaper The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: refugee The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: war troll The monster species that never randomly spawned: baby plain dragon The monster species that never randomly spawned: pointer nymph The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 15) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 257) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 16) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 3) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (DDOS ATTACK) scroll of phase door (SO WHAT FROM DEAD GONE) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (TOIL AND TROUBLE) * scroll of extra healing (THRU THE FLOOR) * scroll of greater mana restoration (SEXY BUTT CHEEKS) Spellbooks spellbook of random speed (pristine) Rings ring of warning (decoder) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.