Leeroy, lawful male albae Locksmith #,# |@d --# [Leeroy the Key User] St11 Dx17 Co13 In8 Wi7 Ch7 LocAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: jumping You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 497 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Armor drop chance was reduced to 39% Tool drop chance was reduced to 96% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: missile weapons (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 522) The following skill became untrainable after a while: sling (turn 13330) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 46404) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15917 Monster spawn increase reached its maximum at turn 77078 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2090298 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: worm (freq bonus 24) The monster species that spawned more often: unmeant storekeeper (freq bonus 112) The monster species that spawned more often: reaper spore (freq bonus 29) The monster species that spawned more often: purport yon abounded (freq bonus 26) The monster species that spawned more often: ballistic turret (freq bonus 104) The monster species that spawned more often: great mantidragon (freq bonus 75) The monster species that spawned more often: claustrophobia vortex (freq bonus 216) The monster species that spawned more often: refutability nybblize (freq bonus 100) The monster species that spawned more often: haltered woodiest (freq bonus 58) The monster species that spawned more often: nasty spined devil (freq bonus 81) The monster species that spawned more often: nazi (freq bonus 52) The monster species that spawned more often: Daughter Lilith (freq bonus 104) The monster species that spawned more often: soul burner (freq bonus 104) The monster species that spawned more often: Policeman Katcher (freq bonus 56) The monster species that spawned more often: water thief (freq bonus 54) The monster species that spawned more often: antepartum cowed airscrew (freq bonus 112) The monster species that spawned more often: citrate doff (freq bonus 100) The monster species that spawned more often: meara (freq bonus 52) The monster species that spawned more often: quit immobile (freq bonus 52) The monster species that spawned more often: dear deer lady (freq bonus 52) The monster species that spawned more often: starmie (freq bonus 50) The monster trait that was more common: monsters of huge size (freq bonus 8) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: fecundate subdermal The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: smokable effectuation The monster species that never randomly spawned: overpowered enterer encased The monster species that never randomly spawned: quaestor The monster species that never randomly spawned: ripped weld bottomer reaming The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: desex endearment shredder aptitude The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: effect butterfly The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 15) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 5) Trap randomization happened for 1 in 46 traps Next attribute increase check would have come at turn 1850 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (NESRECA HROSCEV) scroll of phase door (WH40K) scroll of standard id (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of cure (XIAO CAOMEI WO DE BAOBEI) * scroll of extra healing (DLOEAU) * scroll of greater mana restoration (NOISY STUNT NO EFFECTIVE) Wands wand of opening (lead) wand of locking (bound) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Locksmith... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.