Leeroy, lawful male albae Dunmer -------------- |(............ +...........@| |......G..$B.| - ------------ [Leeroy the Radical Elf] St12 Dx15 Co13 In8 Wi11 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 91% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 90% Tool drop chance was reduced to 88% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 980) The following skill became untrainable after a while: spirituality (turn 5729) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 64201) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89245 Monster spawn increase reached its maximum at turn 178318 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 295868 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: psych flayer (freq bonus 3) The monster species that spawned more often: Aratchon (freq bonus 6) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 8) The monster species that spawned more often: navy patch (freq bonus 30) The monster species that spawned more often: bearded gargoyle (freq bonus 36) The monster species that spawned more often: smart spider (freq bonus 15) The monster species that spawned more often: drudding (freq bonus 5) The monster species that spawned more often: gryphon (freq bonus 48) The monster species that spawned more often: gabbed tripled temerity (freq bonus 4) The monster species that spawned more often: red dragonfly (freq bonus 10) The monster species that spawned more often: orison greensward (freq bonus 8) The monster species that spawned more often: ferrous patch (freq bonus 12) The monster species that spawned more often: sherbert graceful (freq bonus 10) The monster species that spawned more often: giant termite (freq bonus 8) The monster species that spawned more often: epoch boardinghouse (freq bonus 6) The monster species that spawned more often: windscreen eraser (freq bonus 6) The monster species that spawned more often: alarm ray (freq bonus 6) The monster species that spawned more often: ultraviolet bulb (freq bonus 8) The monster species that spawned more often: reaped squattest (freq bonus 80) The monster species that spawned more often: shechinah sephirah (freq bonus 18) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster species that never randomly spawned: ghey wolf The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: +4 vm cutoff The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: aggravator turret The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: nothronychus The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: fathien bladewitch The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 18) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 22) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 31) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 1) Trap randomization happened for 1 in 868 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (femmy boots) * elven cloak (faded pall) Scrolls scroll of healing (ALIUS PRA) scroll of mana (LIVING SALT SHAKER) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (ALERT CREEPS HOT ASS) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (SWEET FEET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.