Leeroy, lawful male albae Acid Mage -.----------- -- |.@...$........| +.d............| |..............| |..............| ---------------- [Leeroy the Oozer] St7 Dx9 Co11 In17 Wi8 Ch7 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: see invisible You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 81% chance Amulet drop chance was reduced to 68% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: protection spells (turn 54) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 120) The following skill became untrainable after a while: missile weapons (turn 38231) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 31180) Sticky curses were more common by 42% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51961 Monster spawn increase reached its maximum at turn 421681 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 11422697 The monster class that cannot be genocided was jelly The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Solar (freq bonus 3) The monster species that spawned more often: brown spore (freq bonus 15) The monster species that spawned more often: rattle devil (freq bonus 16) The monster species that spawned more often: slimy stalk (freq bonus 8) The monster species that spawned more often: afro acrobatically (freq bonus 18) The monster species that spawned more often: explaining misread (freq bonus 24) The monster species that spawned more often: hocussed sonatine (freq bonus 12) The monster species that spawned more often: neekerbreeker (freq bonus 8) The monster species that spawned more often: seven-feet we-sell (freq bonus 20) The monster species that spawned more often: pile of deceptor coins (freq bonus 10) The monster species that spawned more often: Skylla (freq bonus 9) The monster species that spawned more often: cracking jelly (freq bonus 7) The monster species that spawned more often: minor mirror (freq bonus 24) The monster species that spawned more often: freemen municipally (freq bonus 24) The monster species that spawned more often: blank patch (freq bonus 10) The monster species that spawned more often: soddenly observational (freq bonus 24) The monster species that spawned more often: dead fly (freq bonus 10) The monster species that spawned more often: castigant (freq bonus 22) The monster species that spawned more often: commander northward (freq bonus 8) The monster species that spawned more often: antimagic warp fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 7) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster species that never randomly spawned: bacterium sermonized The monster species that never randomly spawned: predominating documentary The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: pastiche nonaddictive The monster species that never randomly spawned: actual vampire bat The monster species that never randomly spawned: baby umber hulk The monster species that never randomly spawned: grim lich The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: querulously funnier countably The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 34) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 13) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 12) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 5) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 3) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 4) Trap randomization happened for 1 in 452 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (SNU QQQ) scroll of mana (PANACHE EM EXTENDED BEAU GESTE) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of extra healing (EDGELORD WITH A BLUNT WEAPON) * scroll of greater mana restoration (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Spellbooks spellbook of acid sphere (marvelous) spellbook of acid stream (beige) Potions potion of see invisible (tan) Rings ring of hunger (PVC) Wands wand of acid (penis-shaped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.