Leeroy, lawful male albae Paladin --- .. |.. ----..---- +........+ |........| ......... -..@- |.d|# |.. --- [Leeroy the Fighter of Law] St5 Dx6 Co12 In8 Wi10 Ch16 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: speed You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 59% chance Ring drop chance was reduced to 84% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 94% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spirituality (turn 205) The following skill became untrainable if you tried to train it too early: body spells (turn 588) The following skill became untrainable after a while: elemental spells (turn 24074) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 16536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69774 Monster spawn increase reached its maximum at turn 139879 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1352954 The monster class that cannot be genocided was grue The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: water demon (freq bonus 5) The monster species that spawned more often: stone stalk (freq bonus 10) The monster species that spawned more often: mistress mind flayer (freq bonus 144) The monster species that spawned more often: borborygmatic coruscative (freq bonus 36) The monster species that spawned more often: crow (freq bonus 24) The monster species that spawned more often: ignited atomised (freq bonus 16) The monster species that spawned more often: traitor (freq bonus 30) The monster species that spawned more often: fire zruty (freq bonus 9) The monster species that spawned more often: winking terrapin (freq bonus 12) The monster species that spawned more often: cortege reemerging (freq bonus 14) The monster species that spawned more often: translucent stalk (freq bonus 14) The monster species that spawned more often: slave master (freq bonus 27) The monster species that spawned more often: young adult girl (freq bonus 28) The monster species that spawned more often: mini permamimic (freq bonus 24) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 16) The monster species that spawned more often: Rooster Cogs (freq bonus 8) The monster species that spawned more often: hobbit lord (freq bonus 5) The monster species that spawned more often: cyan mushroom (freq bonus 24) The monster species that spawned more often: implausibly polled (freq bonus 5) The monster species that spawned more often: eldritch mushroom (freq bonus 21) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: hippocampus The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: jeoparding hydro The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: rougelike The monster species that never randomly spawned: filcher caparisoning The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 102) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 18) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 10) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 2) Trap randomization happened for 1 in 709 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (cone-shaped helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (ROBBER BUS) scroll of mana (AMYXJONADAB) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (FIRST ATTACK LOSED SO IS LATER) Spellbooks spellbook of turn undead (long) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.