Leeroy, lawful male gigantic Paladin ----.-------- |...........| |.....d.....| |.....@...... ------------- [Leeroy the Fighter of Law] St6 Dx7 Co17 In9 Wi9 Ch5 PalGigMalLaw Dlvl:1 $0 HP25(25) Pw19(19) AC2 Exp1 T1 Latest messages Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male gigantic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 71% Wand drop chance was reduced to 92% Armor drop chance was reduced to 77% Tool drop chance was reduced to 90% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5) The following skill became untrainable if you tried to train it too early: shuriken (turn 320) The following skill became untrainable after a while: bow (turn 57066) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 40539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28111 Monster spawn increase reached its maximum at turn 182191 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 884292 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: jabberwock (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: killer kobold (freq bonus 30) The monster species that spawned more often: agate colony (freq bonus 18) The monster species that spawned more often: dire lich (freq bonus 3) The monster species that spawned more often: looniest presupposing selected stumbled (freq bonus 60) The monster species that spawned more often: punctuate airlock (freq bonus 42) The monster species that spawned more often: corrosive light (freq bonus 56) The monster species that spawned more often: giant white tick (freq bonus 4) The monster species that spawned more often: tear light (freq bonus 3) The monster species that spawned more often: shadow beast (freq bonus 10) The monster species that spawned more often: experienced spirit (freq bonus 18) The monster species that spawned more often: claw devil (freq bonus 5) The monster species that spawned more often: nothronychus (freq bonus 12) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 24) The monster species that spawned more often: blank force patch (freq bonus 4) The monster species that spawned more often: swamp fern (freq bonus 48) The monster species that spawned more often: tangerine wart (freq bonus 14) The monster species that spawned more often: cultivable critique (freq bonus 8) The monster species that spawned more often: real plasma hound (freq bonus 6) The monster species that spawned more often: Burkhard (freq bonus 8) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 12) The monster trait that was more common: monsters that squeek (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: white mold The monster species that never randomly spawned: integrolisk The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: Martin The monster species that never randomly spawned: weird growth The monster species that never randomly spawned: breakoff wort The monster species that never randomly spawned: Amy's roommate The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 2) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Trap randomization happened for 1 in 170 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 27% You hungered rapidly You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1171) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (YANI OR LAUREL) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Spellbooks spellbook of entrapping (perceptive) Rings ring of warning (grindstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.