Leeroy, lawful male redguardian Acid Mage ### -@- +.d. |..... -----... ..| --- [Leeroy the Oozer] St5 Dx7 Co7 In11 Wi6 Ch5 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw18(18) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Using this technique allows you to reinforce your memory of an almost-forgotten spell. Use this technique? [yn] (n) You concentrate... You know that spell quite well already. # Using this technique allows you to reinforce your memory of an almost-forgotten spell. Use this technique? [yn] (n) # This door is locked. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: glib combat You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Armor drop chance was reduced to 97% Tool drop chance was reduced to 88% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 66) The following skill became untrainable if you tried to train it too early: saber (turn 91) The following skill became untrainable after a while: techniques (turn 31392) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 33218) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51382 Monster spawn increase reached its maximum at turn 199162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4742784 The monster class that cannot be genocided was jelly The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: clangored weaver (freq bonus 30) The monster species that spawned more often: crater stalk (freq bonus 21) The monster species that spawned more often: sizzling vortex (freq bonus 16) The monster species that spawned more often: tall white alien (freq bonus 48) The monster species that spawned more often: cloture smuggled (freq bonus 44) The monster species that spawned more often: goblin windmage (freq bonus 24) The monster species that spawned more often: integrolisk (freq bonus 21) The monster species that spawned more often: elliflax (freq bonus 36) The monster species that spawned more often: dark starlit sky (freq bonus 16) The monster species that spawned more often: ascomoid (freq bonus 7) The monster species that spawned more often: lava turret (freq bonus 16) The monster species that spawned more often: disconnected aller (freq bonus 24) The monster species that spawned more often: flayer blowdart (freq bonus 16) The monster species that spawned more often: unknowable clift (freq bonus 9) The monster species that spawned more often: aoa droplet (freq bonus 10) The monster species that spawned more often: submarine goblin (freq bonus 40) The monster species that spawned more often: rankest buxom (freq bonus 44) The monster species that spawned more often: feral morlock (freq bonus 24) The monster species that spawned more often: probe stalk (freq bonus 24) The monster species that spawned more often: decaying permamimic (freq bonus 24) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: hc beardfreak The monster species that never randomly spawned: arch-troll The monster species that never randomly spawned: tree beetle The monster species that never randomly spawned: crater force fungus The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: unhealthy warp patch The monster species that never randomly spawned: padawan The monster species that never randomly spawned: somnolence barbell benching The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: giant mummy The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 16) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 78) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 6) Trap randomization happened for 1 in 853 traps Next attribute increase check would have come at turn 1054 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (C00000000000000000000000000005) scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (FULL SMARTIE) scroll of phase door (RW NW PRT M HRW) scroll of standard id (STUNT OF GHOST IS DIFFER) scroll of cure (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) Spellbooks spellbook of acid sphere (right-handed) spellbook of acid stream (crepuscle) Potions potion of Jolt Cola (emerald) Rings ring of fire resistance (branching) Wands wand of acid (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.