Leeroy, lawful male redguardian Thalmor #--------- #@.......| #-@......| .......| ...---- ...| ---- [Leeroy the Concordate Agent] St9 Dx6 Co8 In11 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: double attacks You could not have this property intrinsically: warning Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 90% Armor drop chance was reduced to 78% Food drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: devices (turn 9) The following skill became untrainable if you tried to train it too early: searching (turn 99) The following skill became untrainable after a while: sling (turn 13913) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 31900) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27370 Monster spawn increase reached its maximum at turn 188770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1457872 The monster class that cannot be genocided was dragon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: rath shape (freq bonus 27) The monster species that spawned more often: stripper blustery (freq bonus 10) The monster species that spawned more often: anti-paladin (freq bonus 8) The monster species that spawned more often: nonon (freq bonus 27) The monster species that spawned more often: gnohar sephirah (freq bonus 8) The monster species that spawned more often: grand light canyon (freq bonus 10) The monster species that spawned more often: randomizer draconian (freq bonus 12) The monster species that spawned more often: redounded breadbasket (freq bonus 4) The monster species that spawned more often: small turret (freq bonus 4) The monster species that spawned more often: psychosocial subtrahend (freq bonus 4) The monster species that spawned more often: rainbow mode dragon (freq bonus 4) The monster species that spawned more often: petty scary monster (freq bonus 24) The monster species that spawned more often: revival spinner (freq bonus 15) The monster species that spawned more often: flawed footpath (freq bonus 10) The monster species that spawned more often: breakoff spore (freq bonus 16) The monster species that spawned more often: holyday migrated (freq bonus 108) The monster species that spawned more often: rock inhabitant (freq bonus 18) The monster species that spawned more often: brewing lordlier joltily (freq bonus 10) The monster species that spawned more often: gore warp patch (freq bonus 6) The monster species that spawned more often: star golem (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 5) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster species that never randomly spawned: black beetle The monster species that never randomly spawned: jowly sacbut whimperingly The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: efflorescing syllabified The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: brother breaker The monster species that never randomly spawned: fatally tacet The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: Windows XP The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 21) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 39) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 12) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 6) Trap randomization happened for 1 in 445 traps Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (496) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (anachrononononaut helmet) * skullcap (metal disk) * flack helmet (translucent helmet) * crystal helm (mechanical helmet) * mining helm (knowledgeable helmet) * field helm (sages helmet) * helm of safeguard (black helmet) * war hat (transversal helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (tightly fitting gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (battle boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of mana (ISAY INAY) scroll of phase door (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of standard id (WAWAE EHA) scroll of cure (JUST FUCKING KILL ME NOW) * scroll of extra healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (UNPLAYABLE BINDER ROLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.