Leeroy, lawful male albae Musician -.--------- |..@......| -._.@.....| |.........| ----------- [Leeroy the Doodler] St18 Dx11 Co13 In7 Wi10 Ch9 MusAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You don't have another special ability in your normal form! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 177 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 94% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 45) The following skill became untrainable if you tried to train it too early: crossbow (turn 180) The following skill became untrainable after a while: attack spells (turn 35834) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 47558) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29096 Monster spawn increase reached its maximum at turn 123105 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 989538 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: hebephrenia swagger assemblywoman (freq bonus 48) The monster species that spawned more often: white ooze (freq bonus 48) The monster species that spawned more often: net gnome (freq bonus 18) The monster species that spawned more often: novel stalk (freq bonus 22) The monster species that spawned more often: workingman bedraggled (freq bonus 60) The monster species that spawned more often: prosperity reciprocate (freq bonus 24) The monster species that spawned more often: lava grue (freq bonus 20) The monster species that spawned more often: squirtle (freq bonus 18) The monster species that spawned more often: sanity star (freq bonus 20) The monster species that spawned more often: deformed cat (freq bonus 48) The monster species that spawned more often: fudged loopier unvarnished sedation (freq bonus 60) The monster species that spawned more often: ebony golem (freq bonus 12) The monster species that spawned more often: hitec growth (freq bonus 30) The monster species that spawned more often: giant pink scorpion (freq bonus 18) The monster species that spawned more often: news xpress (freq bonus 30) The monster species that spawned more often: sweet woman (freq bonus 22) The monster species that spawned more often: baby brass dragon (freq bonus 44) The monster species that spawned more often: withe parametric (freq bonus 39) The monster species that spawned more often: cold trove (freq bonus 60) The monster species that spawned more often: biology bitch (freq bonus 22) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: pitch-covered ogre The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: domiciliary deposed The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 50) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 92) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 14) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 20) Trap randomization happened for 1 in 867 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (418) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FOCUS SASH EM EXTENDED STURDY) scroll of mana (NONO STENTUM) scroll of phase door (DUCTUM ADIS) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (RASH EM EXTENDED DISCOMFORT) * scroll of greater mana restoration (MOMMYXOMUHU) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Musician... You and Dray Harp Dream-eater escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.