Leeroy, lawful male redguardian Thalmor ----- |.$.. |...| |.@.| |...| |..@| |...| ---|- [Leeroy the Concordate Agent] St11 Dx12 Co7 In7 Wi6 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your thalmor called Rulindil the concordate agent. You don't have anything to eat. You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 80% Wand drop chance was reduced to 81% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 18) The following skill became untrainable if you tried to train it too early: body armor (turn 518) The following skill became untrainable after a while: bow (turn 37885) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 62092) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 54791 Monster spawn increase reached its maximum at turn 157169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 531684 The monster class that cannot be genocided was vampire The monster class that was spawned more often: pudding or ooze (freq bonus 10) The monster species that spawned more often: paralyzed ufo part (freq bonus 39) The monster species that spawned more often: ivory wort (freq bonus 24) The monster species that spawned more often: slinging opal gems (freq bonus 11) The monster species that spawned more often: revival spinner (freq bonus 30) The monster species that spawned more often: Minator Kriminologist (freq bonus 66) The monster species that spawned more often: flawed footpath (freq bonus 30) The monster species that spawned more often: unpleasant oversleeping (freq bonus 24) The monster species that spawned more often: decayed stalk (freq bonus 39) The monster species that spawned more often: ice stalk (freq bonus 22) The monster species that spawned more often: fish swarm (freq bonus 26) The monster species that spawned more often: passim asking (freq bonus 33) The monster species that spawned more often: werecouatl (freq bonus 48) The monster species that spawned more often: tribble (freq bonus 28) The monster species that spawned more often: bramble spore (freq bonus 144) The monster species that spawned more often: contamination beam (freq bonus 52) The monster species that spawned more often: famishing nourishing (freq bonus 66) The monster species that spawned more often: subroutine spleen imminence guesting (freq bonus 24) The monster species that spawned more often: shard force fungus (freq bonus 12) The monster species that spawned more often: thresher (freq bonus 30) The monster species that spawned more often: fire rat (freq bonus 33) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: abducation pillar The monster species that never randomly spawned: hc bitch The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: iron cock The monster species that never randomly spawned: spliceshee The monster species that never randomly spawned: homering chambray fatalism cornu The monster species that never randomly spawned: runt The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: shaded lichen The monster species that never randomly spawned: underpants gnome The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 19) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 3) Trap randomization happened for 1 in 296 traps Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (plumed helmet) * skullcap (grunter helmet) * flack helmet (orange visored helmet) * crystal helm (visored helmet) * mining helm (internet helmet) * field helm (frequent helmet) * helm of safeguard (eternal helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (nondescript gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (flipflops) * boots of safeguard (chess boots) Scrolls scroll of healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (SCREW THE CRAMPING WRITING HAND) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (I HERE SOMETHING) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (SLEXY ROBBER NYMPHETS 2018) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.