Leeroy, lawful male albae Doom Marine -------- |..X... |....@.| |.....@- -+------ [Leeroy the Mars Marine] St13 Dx16 Co15 In4 Wi5 Ch3 MarAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: reflection You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 67% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 24% Implant drop chance was reduced to 93% Potion drop chance was reduced to 95% Tool drop chance was reduced to 71% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: martial arts (turn 20) The following skill became untrainable if you tried to train it too early: polearms (turn 918) The following skill became untrainable after a while: lightsaber (turn 17002) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 14165) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29999 Monster spawn increase reached its maximum at turn 71945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1993053 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: hunter medicinal (freq bonus 16) The monster species that spawned more often: vividly indexing (freq bonus 6) The monster species that spawned more often: green lizard (freq bonus 12) The monster species that spawned more often: world killer (freq bonus 12) The monster species that spawned more often: jellified boastingly ready (freq bonus 9) The monster species that spawned more often: megabyte impale (freq bonus 12) The monster species that spawned more often: bright white patch (freq bonus 12) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 8) The monster species that spawned more often: denationalizing absurdly (freq bonus 5) The monster species that spawned more often: electrolisk (freq bonus 9) The monster species that spawned more often: red spore (freq bonus 40) The monster species that spawned more often: normal turret (freq bonus 28) The monster species that spawned more often: sporkhack vortex (freq bonus 16) The monster species that spawned more often: Albert (freq bonus 10) The monster species that spawned more often: amorphous patch (freq bonus 6) The monster species that spawned more often: mean mold (freq bonus 12) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 9) The monster species that spawned more often: draugr dovahkiin (freq bonus 14) The monster species that spawned more often: Jutta flax (freq bonus 84) The monster species that spawned more often: master farting lady (freq bonus 18) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: unco The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: memo force fungus The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: susa The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: sanity turret The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: Detective Kommissioner The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 181) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 33) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 19) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 17) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 4) Trap randomization happened for 1 in 910 traps Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (333) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (covered pair of gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (radiant helmet) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (CRIAEDO) scroll of phase door (UMUTO QUACK) scroll of standard id (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of cure (SMASH EM EXTENDED MELEE BRAWL) * scroll of extra healing (ROURARBISAROURBBARIASPHREN) * scroll of greater mana restoration (ABABILA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.