Leeroy, lawful male albae Chevalier --|--- |....| |....- |8{D@| ------ [Leeroy the Basher] St9 Dx4 Co8 In5 Wi15 Ch3 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 60 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Potion drop chance was reduced to 75% Tool drop chance was reduced to 90% Food drop chance was reduced to 96% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 42) The following skill became untrainable if you tried to train it too early: dagger (turn 672) The following skill became untrainable after a while: dart (turn 40292) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47215) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67075 Monster spawn increase reached its maximum at turn 175487 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2390580 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: servitor of the inner gods (freq bonus 30) The monster species that spawned more often: theme ape (freq bonus 36) The monster species that spawned more often: fife stalk (freq bonus 8) The monster species that spawned more often: great wyrm of time and space (freq bonus 14) The monster species that spawned more often: mana hound (freq bonus 14) The monster species that spawned more often: bigsting ant (freq bonus 20) The monster species that spawned more often: storm caller (freq bonus 12) The monster species that spawned more often: memo force patch (freq bonus 16) The monster species that spawned more often: bang gang guy (freq bonus 12) The monster species that spawned more often: ray turret (freq bonus 10) The monster species that spawned more often: large implant trove (freq bonus 30) The monster species that spawned more often: collegium coaxed (freq bonus 8) The monster species that spawned more often: engorged eyebrow (freq bonus 40) The monster species that spawned more often: bright violet patch (freq bonus 8) The monster species that spawned more often: gelatinous dice (freq bonus 6) The monster species that spawned more often: mimic chicken (freq bonus 12) The monster species that spawned more often: clicking mold (freq bonus 5) The monster species that spawned more often: levitate solarium (freq bonus 20) The monster species that spawned more often: ghostwrite subschedule tensioned arabizing (freq bonus 8) The monster species that spawned more often: animated beautiful sandal (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: gisau The monster species that never randomly spawned: babe The monster species that never randomly spawned: assessorship shiftiest The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: white light The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: waived potato The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 17) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 6) Trap randomization happened for 1 in 500 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 534 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1198) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of warping (APOCALYPSE) scroll of healing (DYNAMOHACK WHEN) scroll of mana (FUCK OFF YOU MISS ASS) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (DEVIENEX COER) * scroll of extra healing (BELLA RAGAZZA FASCIU) * scroll of greater mana restoration (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) Spellbooks spellbook of healing (white) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.