Leeroy, chaotic male redguardian Flame Mage ------- |{...d| |...@.| |...... -.-.--- [Leeroy the Spark] St11 Dx14 Co6 In14 Wi4 Ch8 FlaRedMalCha Dlvl:1 $0 HP25(25) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 14 Amulet drop chance was reduced to 77% Potion drop chance was reduced to 28% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 99% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: spear (turn 570) The following skill became untrainable after a while: devices (turn 29001) The following skill couldn't be trained before a certain turn number is reached: shield (turn 49183) Sticky curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101220 Monster spawn increase reached its maximum at turn 179489 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3685680 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: asphynx (freq bonus 66) The monster species that spawned more often: tear patch (freq bonus 24) The monster species that spawned more often: digression frustum (freq bonus 42) The monster species that spawned more often: fallen pirate (freq bonus 10) The monster species that spawned more often: sarnrog (freq bonus 7) The monster species that spawned more often: squeakati (freq bonus 18) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 12) The monster species that spawned more often: hc preacher (freq bonus 8) The monster species that spawned more often: selenite central command unit (freq bonus 48) The monster species that spawned more often: siege kobold (freq bonus 9) The monster species that spawned more often: +2 gmd barricade (freq bonus 15) The monster species that spawned more often: pectoral unshaved (freq bonus 9) The monster species that spawned more often: death vortex (freq bonus 7) The monster species that spawned more often: semivowel oak metaphysician (freq bonus 27) The monster species that spawned more often: walking disk drive (freq bonus 18) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 12) The monster species that spawned more often: petty ice toad (freq bonus 8) The monster species that spawned more often: water thief (freq bonus 12) The monster species that spawned more often: RNG Kop (freq bonus 14) The monster species that spawned more often: elder mercurial dragon (freq bonus 32) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: Huginn The monster species that never randomly spawned: reinvesting hovered The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: druid The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: hobbit marathon finisher The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: ratling zombie The monster species that never randomly spawned: minor fog cloud The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 45) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 43) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 101) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 20) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 13) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 517 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (72) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of healing (THIS ISNT DISNEYLAND) scroll of mana (EDEVESH HANAGASH) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (ARGA NECROMUTATION GDA) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (ANGEL WITH THE SAMPLE) Spellbooks spellbook of flame sphere (conspiratory) spellbook of fireball (rainbow) spellbook of detect monsters (silver) Potions potion of blindness (cinnamon) Rings ring of sustain ability (peridot) Wands wand of fire (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.