Leeroy, chaotic male redguardian Acid Mage --------------- +.............| |.............| +....F....@d..| |.............| |.............| |.............| --------+------ [Leeroy the Oozer] St5 Dx11 Co12 In15 Wi7 Ch8 AciRedMalCha Dlvl:1 $0 HP25(25) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 19% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 82% Potion drop chance was reduced to 55% Armor drop chance was reduced to 87% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dagger (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 25) The following skill became untrainable after a while: techniques (turn 23527) The following skill couldn't be trained before a certain turn number is reached: shield (turn 43653) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57530 Monster spawn increase reached its maximum at turn 198047 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1104126 The monster class that cannot be genocided was turret The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: franklin bijou (freq bonus 18) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 18) The monster species that spawned more often: demon cheater (freq bonus 2) The monster species that spawned more often: shaggier excelsior (freq bonus 16) The monster species that spawned more often: wood troll (freq bonus 6) The monster species that spawned more often: Ghost of Heel (freq bonus 24) The monster species that spawned more often: pidgeotto (freq bonus 12) The monster species that spawned more often: snow rabbit (freq bonus 6) The monster species that spawned more often: butterfree (freq bonus 18) The monster species that spawned more often: low rumb monster (freq bonus 4) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 30) The monster species that spawned more often: unhuman pebbliest (freq bonus 12) The monster species that spawned more often: frost grue (freq bonus 4) The monster species that spawned more often: sciatica boasting indicator (freq bonus 9) The monster species that spawned more often: Mr. Prosser (freq bonus 6) The monster species that spawned more often: Ultimate Kappa (freq bonus 2) The monster species that spawned more often: night reaver (freq bonus 2) The monster species that spawned more often: couple murderer (freq bonus 4) The monster species that spawned more often: adz annual (freq bonus 9) The monster species that spawned more often: don Patxi (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: shredder The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: Aratchon The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: goddaughter effervesced The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: bus The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 20) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 4) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 81) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 4) Trap randomization happened for 1 in 596 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of healing (READ ME) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (PFAZER) * scroll of extra healing (NOW YOU SEE IT) * scroll of greater mana restoration (ELF DONT CANNT) Spellbooks spellbook of acid sphere (beautiful) spellbook of acid stream (visaged) Potions potion of polymorph (clover) Rings ring of gain constitution (sapphire) Wands wand of acid (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.