Leeroy, chaotic male redguardian Acid Mage -------- -......| |......| ....@d.| -------- [Leeroy the Oozer] St8 Dx6 Co7 In15 Wi5 Ch9 AciRedMalCha Dlvl:1 $0 HP25(25) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: burnopathy You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 307 Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 77% Wand drop chance was reduced to 73% Implant drop chance was reduced to 91% Potion drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 75% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: techniques (turn 18) The following skill became untrainable if you tried to train it too early: protection spells (turn 3168) The following skill became untrainable after a while: whip (turn 40188) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 10559) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37675 Monster spawn increase reached its maximum at turn 90298 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1686060 The monster class that cannot be genocided was naga The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: colorful warp fungus (freq bonus 16) The monster species that spawned more often: varietal winesop (freq bonus 36) The monster species that spawned more often: small healing mimic (freq bonus 16) The monster species that spawned more often: laten mold (freq bonus 28) The monster species that spawned more often: green starlit sky (freq bonus 10) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 4) The monster species that spawned more often: rusty permamimic (freq bonus 3) The monster species that spawned more often: will o' the wisp (freq bonus 18) The monster species that spawned more often: petty kop kaptain (freq bonus 18) The monster species that spawned more often: failure clock (freq bonus 15) The monster species that spawned more often: +4 jm cutoff (freq bonus 18) The monster species that spawned more often: vampeyroid (freq bonus 8) The monster species that spawned more often: pagan lady (freq bonus 16) The monster species that spawned more often: desert jinn (freq bonus 16) The monster species that spawned more often: feat master (freq bonus 12) The monster species that spawned more often: jamboree nostalgically (freq bonus 8) The monster species that spawned more often: mislabelled kiltie (freq bonus 32) The monster species that spawned more often: Schmidts (freq bonus 20) The monster species that spawned more often: RNGed Kop (freq bonus 6) The monster species that spawned more often: octarine force patch (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: alienee bowling The monster species that never randomly spawned: embark believably spaceward vulgo The monster species that never randomly spawned: fending spectacle The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: water elemental The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: deformed fish The monster species that never randomly spawned: metal scorpion The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 15) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 19) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 31) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 10) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 18) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (ASCHELIDONETH BATHARIBATH) scroll of healing (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of mana (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of phase door (DELICATE SENSIBILITIES) scroll of standard id (TLON UQBAR) scroll of cure (A CERTAIN PEASANT RAILGUN) * scroll of extra healing (EYEHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of greater mana restoration (0000000000 65535 F) Spellbooks spellbook of acid sphere (red-listed) spellbook of acid stream (hand-printed) Potions potion of clairvoyance (stevia) Rings ring of gain constitution (brass) Wands wand of acid (stable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.