Leeroy, lawful male redguardian Jedi ------- -``.....`| |......`.| |........+ -+---+--###,|........| |......d,,,,-.......`| +......|##,#--.......| |.......# --------- |....@(|# -------- [Leeroy the Youngling] St12 Dx6 Co8 In11 Wi6 Ch6 JedRedMalLaw Dlvl:1 $6 HP28(31) Pw7(7) AC9 Exp1 T47 Latest messages In what direction? [hykulnjb><] The green lightsaber (1384) misses the garter snake. You see a green lightsaber (1384) deactivate. The little dog bites the garter snake. (2x) The garter snake is killed! You displaced your little dog. 1 gold piece. c - an uncursed +1 green lightsaber (1385) {24}. What do you want to wield? [- c or ?*] c - an uncursed +1 green lightsaber (1385) (weapon in hand) {24}. There is a wall in the way! (2x) You displaced your little dog. The door resists! (5x) The door opens. You see here 5 gold pieces {0}. 5 gold pieces. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 98% Tool drop chance was reduced to 76% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: paddle (turn 37) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 232) The following skill became untrainable after a while: martial arts (turn 10225) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 52419) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24225 Monster spawn increase reached its maximum at turn 279279 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3328600 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: annoying leprechaun (freq bonus 36) The monster species that spawned more often: sciatica boasting indicator (freq bonus 60) The monster species that spawned more often: wolverine (freq bonus 15) The monster species that spawned more often: invincibly chaptering (freq bonus 18) The monster species that spawned more often: wha resemble hajji libya (freq bonus 42) The monster species that spawned more often: colorful spore (freq bonus 6) The monster species that spawned more often: blue-red spore (freq bonus 24) The monster species that spawned more often: Yvonne's velvet pump (freq bonus 9) The monster species that spawned more often: time monster (freq bonus 20) The monster species that spawned more often: worm that walks (freq bonus 28) The monster species that spawned more often: ghey kobold zombie (freq bonus 12) The monster species that spawned more often: woodland psychosexual (freq bonus 24) The monster species that spawned more often: zonkah sephirah (freq bonus 24) The monster species that spawned more often: river floozy (freq bonus 18) The monster species that spawned more often: blue centipede (freq bonus 16) The monster species that spawned more often: venomous potato (freq bonus 28) The monster species that spawned more often: gigaload turret (freq bonus 30) The monster species that spawned more often: strickled fluttering (freq bonus 36) The monster species that spawned more often: longhaired towrope (freq bonus 18) The monster species that spawned more often: luminescent force fungus (freq bonus 108) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: sleave queenliest The monster species that never randomly spawned: barb wort The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: xebec legged The monster species that never randomly spawned: Lord of the Foocubi The monster species that never randomly spawned: cheerleader ninja The monster species that never randomly spawned: rock crasher The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 45) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 12) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 22) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 720 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having sickopathy (0) You had 1410 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (530) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (polnish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (greenery helmet) * skullcap (dim colored helmet) * flack helmet (sages helmet) * crystal helm (resounding helmet) * mining helm (plumed helmet) * field helm (red helmet) * helm of safeguard (wide conical hat) * war hat (basin helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (even pair of gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (beautiful heels) * boots of safeguard (lolita boots) Scrolls scroll of healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of standard id (IAOMORMOROTOKONBAI) scroll of cure (BASSBASSKICKKICKBASSKICKKICK) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (HIT THE KEY BY VACUUM LEAF) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 6 points,