Leeroy, lawful male redguardian Thalmor --------- |.....|.| |@@.{.... --+------ [Leeroy the Concordate Agent] St11 Dx9 Co6 In13 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 80% Wand drop chance was reduced to 79% Implant drop chance was reduced to 88% Potion drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 59) The following skill became untrainable if you tried to train it too early: divination spells (turn 264) The following skill became untrainable after a while: two-handed weapons (turn 38270) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23128 Monster spawn increase reached its maximum at turn 257848 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 983448 The monster class that cannot be genocided was turret The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: ancient of death (freq bonus 3) The monster species that spawned more often: Hans (freq bonus 6) The monster species that spawned more often: brute (freq bonus 6) The monster species that spawned more often: goldminer (freq bonus 12) The monster species that spawned more often: porter radioactive vortex (freq bonus 12) The monster species that spawned more often: red crab (freq bonus 18) The monster species that spawned more often: dark colony (freq bonus 56) The monster species that spawned more often: cutting turret (freq bonus 16) The monster species that spawned more often: notable force patch (freq bonus 9) The monster species that spawned more often: total wounding knight (freq bonus 4) The monster species that spawned more often: shard spore (freq bonus 5) The monster species that spawned more often: Mister Strip-Mine (freq bonus 9) The monster species that spawned more often: urtob (freq bonus 4) The monster species that spawned more often: extreme hallucination (freq bonus 8) The monster species that spawned more often: tenantry salvable albeit (freq bonus 16) The monster species that spawned more often: great hell nanafushi (freq bonus 3) The monster species that spawned more often: security bot (freq bonus 12) The monster species that spawned more often: green warp patch (freq bonus 8) The monster species that spawned more often: giant bear (freq bonus 24) The monster species that spawned more often: dulled throbber (freq bonus 9) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 24) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 9) The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: immaculately tie The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: sst bulb The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: wha resemble hajji libya The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: unfairly lethality The monster species that never randomly spawned: absent fungus The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 48) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 16) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Trap randomization happened for 1 in 327 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (229) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (radiant helmet) * skullcap (anti-government helmet) * flack helmet (rural helmet) * crystal helm (frequent helmet) * mining helm (secret helmet) * field helm (water-pipe helmet) * helm of safeguard (celtic helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (inka gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (castlevania boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (ESPRESSO 2 GO) scroll of phase door (LILYS HUNT) scroll of standard id (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of cure (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) * scroll of extra healing (EVIL STUNT IS MORE POWER) * scroll of greater mana restoration (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.