Leeroy, lawful male redguardian Thalmor --------.------ |.............| |.............| |$............| |.......@.....| |...@.........+ |....@........| --------------- [Leeroy the Concordate Agent] St5 Dx10 Co7 In7 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: telepathy You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 270 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 98% Implant drop chance was reduced to 94% Potion drop chance was reduced to 84% Armor drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 2) The following skill became untrainable if you tried to train it too early: club (turn 325) The following skill became untrainable after a while: protection spells (turn 42790) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25294) Heavy curses were more common by 27% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53925 Monster spawn increase reached its maximum at turn 131340 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7090011 The monster class that cannot be genocided was lich The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: silver naga hatchling (freq bonus 6) The monster species that spawned more often: jerseyed crudity procommunist (freq bonus 12) The monster species that spawned more often: tretre fly (freq bonus 16) The monster species that spawned more often: colorless force patch (freq bonus 16) The monster species that spawned more often: short robotic gremlin (freq bonus 12) The monster species that spawned more often: Sasuke Uchiha (freq bonus 4) The monster species that spawned more often: storm caller (freq bonus 10) The monster species that spawned more often: crazed napalm (freq bonus 26) The monster species that spawned more often: duddy chisel kraft (freq bonus 9) The monster species that spawned more often: sucker gremlin (freq bonus 12) The monster species that spawned more often: white naga (freq bonus 12) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 5) The monster species that spawned more often: amnesia stalk (freq bonus 24) The monster species that spawned more often: nazi SS agent (freq bonus 12) The monster species that spawned more often: colluded force patch (freq bonus 12) The monster species that spawned more often: shadow (freq bonus 24) The monster species that spawned more often: greneuvenic topmodel (freq bonus 24) The monster species that spawned more often: werexan (freq bonus 24) The monster species that spawned more often: pleasing patch (freq bonus 15) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 10) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster species that never randomly spawned: anti-vegetation eye The monster species that never randomly spawned: mime flayer The monster species that never randomly spawned: hereupon shoer cerebrovascular antipoverty The monster species that never randomly spawned: silver seraphon The monster species that never randomly spawned: unhealthy mold The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: scale golem The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: black smasher The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 168) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 13) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 20) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 7) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (392) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (basin helmet) * skullcap (weeping helmet) * flack helmet (dream helmet) * crystal helm (frequent helmet) * mining helm (plumed helmet) * field helm (complete helmet) * helm of safeguard (kitchen hat) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (natural gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (fin boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (DUCKHACK III THE DUCKENING) scroll of mana (FNORD) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (BLEEP BOOP BEEP) * scroll of extra healing (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of greater mana restoration (PRATYAVAYAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.