Leeroy, lawful male albae Otaku ------- |.....| |...@.. ---V--- [Leeroy the Heyaduo] St5 Dx14 Co13 In16 Wi5 Ch5 OtaAlbMalLaw Dlvl:1 $290 HP23(23) Pw24(24) AC9 Exp1 T4 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. ringos - This is a comestible. Color: red. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures numbness. cheese - This is a comestible. Color: yellow. Material: flesh. Appearance: (null). It can be eaten. Can be used to tame rats. It can be eaten by vegetarians but not by vegans. Not that anyone is likely to care. gunyoki - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. slime molds - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. This type of vegetarian food provides good nutrition and can be renamed. Default name is 'slime mold'. potion of gain energy - This is a potion. Color: white. Material: glass. Appearance: aromatic. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. A potion of mana that will also increase your maximum amount of mana. If the amount of mana restored exceeds the maximum, your maximum mana will go up even more. You kill the grounded parrot! You displaced Cheater. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 57% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 63% Armor drop chance was reduced to 85% Tool drop chance was reduced to 85% Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) The following skill became untrainable if you tried to train it too early: dagger (turn 784) The following skill became untrainable after a while: trident (turn 60429) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 48271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48618 Monster spawn increase reached its maximum at turn 159796 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 923748 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: stone serpent (freq bonus 12) The monster species that spawned more often: leprechaun wanderer (freq bonus 15) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 8) The monster species that spawned more often: metal mechanic (freq bonus 60) The monster species that spawned more often: bloodletter of Khorne (freq bonus 8) The monster species that spawned more often: determinacy vaporize (freq bonus 24) The monster species that spawned more often: very old white dragon (freq bonus 10) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 10) The monster species that spawned more often: ogre mage (freq bonus 10) The monster species that spawned more often: healing water nymph (freq bonus 5) The monster species that spawned more often: flaming sphere (freq bonus 4) The monster species that spawned more often: huge bugbear (freq bonus 5) The monster species that spawned more often: Simon Belmont (freq bonus 10) The monster species that spawned more often: crystal vortex (freq bonus 8) The monster species that spawned more often: weird warp fungus (freq bonus 4) The monster species that spawned more often: glare mushroom (freq bonus 7) The monster species that spawned more often: priestess mummy (freq bonus 20) The monster species that spawned more often: stalking ore lichen (freq bonus 30) The monster species that spawned more often: blue ray (freq bonus 48) The monster species that spawned more often: heavy stoner (freq bonus 15) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: diapason ungainly buckbean parochially quibble The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: bright blue force fungus The monster species that never randomly spawned: memory robber troll The monster species that never randomly spawned: vandalizing flopping The monster species that never randomly spawned: parental broke The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 130) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 120) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Trap randomization happened for 1 in 952 traps Next attribute increase check would have come at turn 1021 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of enchant armor (ENSSNAKE F FIGHTAH) scroll of charging (ROOT CANAL THERAPY) scroll of message (KSIAZKA DZWONEK I SWIECA) scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (VALHOG UNLEASHED) scroll of phase door (HOLLANDS ANTJE) scroll of standard id (MORE IS MORE) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (LETS KEEP THIS TO WASHSELVES) Potions potion of paralysis (orange tea) potion of gain energy (aromatic) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.