Leeroy, lawful male redguardian Anachronounbinder | ------------- ..------------- |...'.........................+ |..@..........................| ------------- ------------- [Leeroy the Hexorcist] St14 Dx5 Co16 In15 Wi12 Ch15 AcuRedMalLaw Dlvl:1 $0 HP24(24) Pw4(4) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Potion drop chance was reduced to 98% Armor drop chance was reduced to 14% Tool drop chance was reduced to 66% Food drop chance was reduced to 82% Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) The following skill became untrainable if you tried to train it too early: protection spells (turn 192) The following skill became untrainable after a while: flail (turn 53366) The following skill couldn't be trained before a certain turn number is reached: devices (turn 15949) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79975 Monster spawn increase reached its maximum at turn 171398 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7133030 The monster class that cannot be genocided was snake The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: declarer denouement (freq bonus 16) The monster species that spawned more often: yolk garnet (freq bonus 12) The monster species that spawned more often: pit ufo (freq bonus 24) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 18) The monster species that spawned more often: mind warp patch (freq bonus 36) The monster species that spawned more often: requirement ghost (freq bonus 84) The monster species that spawned more often: shadow spider (freq bonus 4) The monster species that spawned more often: airborne parrot (freq bonus 8) The monster species that spawned more often: sextan freedman (freq bonus 8) The monster species that spawned more often: water force fungus (freq bonus 5) The monster species that spawned more often: diminutive kobold (freq bonus 12) The monster species that spawned more often: toxic mushroom (freq bonus 36) The monster species that spawned more often: dwarf thief (freq bonus 30) The monster species that spawned more often: mad rage wolf (freq bonus 5) The monster species that spawned more often: vacuum spore (freq bonus 12) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster species that spawned more often: omochi beast (freq bonus 9) The monster species that spawned more often: small sounder (freq bonus 5) The monster species that spawned more often: soothing sphere (freq bonus 21) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 24) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 9) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 16) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster species that never randomly spawned: swimming consume The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: sputum dissepimental bilking paver reposition The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: charey The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: ironman The monster species that never randomly spawned: decennial abc The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 33) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 303) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 18) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 30) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 35) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 16) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 10) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (MOVE RISED SLOW) scroll of phase door (WH40K) scroll of standard id (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of cure (SEXY PRINCESS CATHLETTE) * scroll of extra healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 120 points, Since you escaped early, the score list will not be checked.