Leeroy, lawful male redguardian Anachronounbinder ---------- - |.@'...`...| |..........| |........... |..........| ------------ [Leeroy the Hexorcist] St11 Dx10 Co12 In13 Wi10 Ch4 AcuRedMalLaw Dlvl:1 $0 HP24(24) Pw4(4) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. suguhanoken - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally shitty longsword. You should replace this with a real longsword! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 99% Implant drop chance was reduced to 81% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% Monster death drops spawned with only 87% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: flail (turn 71) The following skill became untrainable if you tried to train it too early: devices (turn 455) The following skill became untrainable after a while: two-weapon combat (turn 37808) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 18523) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74455 Monster spawn increase reached its maximum at turn 139991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4013620 The monster class that cannot be genocided was mummy The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: warty stalk (freq bonus 6) The monster species that spawned more often: dark permamimic (freq bonus 48) The monster species that spawned more often: scramper (freq bonus 9) The monster species that spawned more often: hydrofoil magnate (freq bonus 48) The monster species that spawned more often: silver sucker (freq bonus 6) The monster species that spawned more often: keeled normalization (freq bonus 90) The monster species that spawned more often: prehensile paragraphed (freq bonus 20) The monster species that spawned more often: soviet grue (freq bonus 28) The monster species that spawned more often: resharpened oblongish (freq bonus 42) The monster species that spawned more often: randy bestrewing (freq bonus 40) The monster species that spawned more often: squealer (freq bonus 18) The monster species that spawned more often: ore slime (freq bonus 14) The monster species that spawned more often: zephyr hound (freq bonus 7) The monster species that spawned more often: sand hunter (freq bonus 40) The monster species that spawned more often: candor mismanaged (freq bonus 36) The monster species that spawned more often: air demon (freq bonus 7) The monster species that spawned more often: dinner bushiest (freq bonus 12) The monster species that spawned more often: false warp patch (freq bonus 30) The monster species that spawned more often: cauldron concurred (freq bonus 5) The monster species that spawned more often: unctuously varicose (freq bonus 14) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 10) The monster trait that was more common: HC aliens (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 9) The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: cheese patch The monster species that never randomly spawned: motherfucker angel The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: vigilantly nonbeing tipple bottomed The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: evasive brown bear The monster species that never randomly spawned: stealing machine The monster species that never randomly spawned: landshark The monster species that never randomly spawned: bright violet spore The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 12) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 3) Trap randomization happened for 1 in 968 traps Next attribute increase check would have come at turn 1092 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLEX IS VERY POPULAR IN RUSSIA) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (EXTORTION RACKET) scroll of standard id (AKARNACHTHAS) scroll of cure (EX PROTEO) * scroll of extra healing (FUNGHI AND SPAGHETTI ALIO OLIO) * scroll of greater mana restoration (THIS MOD IS EXEMPLARY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.