Leeroy, lawful male albae Anachronounbinder ---.-- |.|..+ ....@| |...'| ------ [Leeroy the Hexorcist] St13 Dx16 Co11 In7 Wi17 Ch10 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. paper sword - This is a weapon. Color: white. Material: paper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Well, you probably expected that it's not very good. It uses the broadsword skill and does rather little damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: searching You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 189 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 84% Armor drop chance was reduced to 76% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1512) The following skill became untrainable after a while: body spells (turn 8215) The following skill couldn't be trained before a certain turn number is reached: riding (turn 22270) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25230 Monster spawn increase reached its maximum at turn 90900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1209460 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: steel zombie (freq bonus 20) The monster species that spawned more often: black pudding (freq bonus 30) The monster species that spawned more often: iron wolf (freq bonus 108) The monster species that spawned more often: copperhead snake (freq bonus 27) The monster species that spawned more often: mahatma bristol (freq bonus 8) The monster species that spawned more often: Tastytraking (freq bonus 16) The monster species that spawned more often: indigo stalk (freq bonus 18) The monster species that spawned more often: vapolisk (freq bonus 30) The monster species that spawned more often: rabid goblin (freq bonus 28) The monster species that spawned more often: weird force patch (freq bonus 48) The monster species that spawned more often: row:percentd col:percentd (freq bonus 32) The monster species that spawned more often: rattata (freq bonus 33) The monster species that spawned more often: winter wolf boss (freq bonus 42) The monster species that spawned more often: ministrant hot (freq bonus 16) The monster species that spawned more often: grove guardian (freq bonus 28) The monster species that spawned more often: undead cavewoman (freq bonus 9) The monster species that spawned more often: fire grue (freq bonus 7) The monster species that spawned more often: vampish raver (freq bonus 7) The monster species that spawned more often: josh kamaaina fencer (freq bonus 33) The monster species that spawned more often: blue monster (freq bonus 14) The monster trait that was more common: monsters that are amorphous (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster species that never randomly spawned: bright violet force patch The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: ghetto patch The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: Emperor Sankis The monster species that never randomly spawned: furious force patch The monster species that never randomly spawned: blood hawk The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: gnomonic malthusianism The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 22) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 20) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 109) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 16) Trap randomization happened for 1 in 414 traps Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (390) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of standard id (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of cure (LARGEST DIVING JUMP) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.