Leeroy, lawful male albae Anachronounbinder ------ |@...| |'...| |....| ....- ---.-- [Leeroy the Hexorcist] St8 Dx15 Co10 In16 Wi8 Ch8 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 4% Tool drop chance was reduced to 79% Monster death drops spawned with only 71% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: high heels (turn 14) The following skill became untrainable if you tried to train it too early: protection spells (turn 567) The following skill became untrainable after a while: enchantment spells (turn 76774) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30967) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31583 Monster spawn increase reached its maximum at turn 155119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1414096 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: lava monster (freq bonus 6) The monster species that spawned more often: aimless-looking merchant (freq bonus 9) The monster species that spawned more often: chicken (freq bonus 12) The monster species that spawned more often: scary monster (freq bonus 24) The monster species that spawned more often: undvead lich (freq bonus 10) The monster species that spawned more often: mowrah (freq bonus 8) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 16) The monster species that spawned more often: creeping sapphire gems (freq bonus 10) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: hell troll (freq bonus 18) The monster species that spawned more often: friz unspecified (freq bonus 16) The monster species that spawned more often: big bot (freq bonus 12) The monster species that spawned more often: controvertible swirled (freq bonus 12) The monster species that spawned more often: right fuzzier (freq bonus 42) The monster species that spawned more often: vivid missingno (freq bonus 16) The monster species that spawned more often: worlock (freq bonus 9) The monster species that spawned more often: poison spitter (freq bonus 15) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 3) The monster species that spawned more often: terrified mob (freq bonus 12) The monster species that spawned more often: father precentor (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: psalmed abreact camellia The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: stalking bulette The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: model mummy The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 39) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 54) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 5) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 1425 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of mana (LIFE RESTORATION) scroll of phase door (AWAY KRATSCHED) scroll of standard id (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.