Leeroy, lawful male albae Yeoman --------------- |.............+ ....o.........| |.............. |..........@u.| --------------- [Leeroy the Usher] St18 Dx6 Co9 In6 Wi10 Ch6 YeoAlbMalLaw Dlvl:1 $0 HP27(27) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 16 gold pieces {0}. The moon is waning tonight. # Pick an object. @ a human or elf or you (albae yeoman called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae yeoman called Leeroy, on a staircase) Accessing Pokedex entry for yeoman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 36% Implant drop chance was reduced to 90% Potion drop chance was reduced to 89% Armor drop chance was reduced to 56% Tool drop chance was reduced to 80% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 27) The following skill became untrainable if you tried to train it too early: martial arts (turn 150) The following skill became untrainable after a while: divination spells (turn 49716) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 48861) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62108 Monster spawn increase reached its maximum at turn 118949 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4228878 The monster class that cannot be genocided was golem The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: dwarven master thief (freq bonus 10) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 12) The monster species that spawned more often: Obox-ox (freq bonus 9) The monster species that spawned more often: elven vampire (freq bonus 36) The monster species that spawned more often: rust vortex (freq bonus 6) The monster species that spawned more often: blood-colored jelly (freq bonus 12) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 4) The monster species that spawned more often: mini rumb monster (freq bonus 84) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 21) The monster species that spawned more often: mould (freq bonus 6) The monster species that spawned more often: dark matter blob (freq bonus 8) The monster species that spawned more often: super vanishing point (freq bonus 42) The monster species that spawned more often: thick farting girl (freq bonus 4) The monster species that spawned more often: ringing hobbit (freq bonus 6) The monster species that spawned more often: jet unicorn (freq bonus 12) The monster species that spawned more often: basilisk (freq bonus 18) The monster species that spawned more often: asian trapper (freq bonus 20) The monster species that spawned more often: brown faerie (freq bonus 6) The monster species that spawned more often: chaotic beam (freq bonus 36) The monster species that spawned more often: devious kraken (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster species that never randomly spawned: learned eta The monster species that never randomly spawned: fife growth The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: undead mahou shoujo The monster species that never randomly spawned: venom wort The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: jaloppy mutilator The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: web (freq bonus 32) Trap randomization happened for 1 in 535 traps Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (456) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (steel gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (arduous helmet) * skullcap (masked helmet) * flack helmet (gas mask) * crystal helm (strip bandana) * mining helm (tasseled helmet) * field helm (formula one helmet) * helm of safeguard (anachrononononaut helmet) * war hat (less helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (english gloves) * commander gloves (paper gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (battle boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (BLIZZARD BUGFIX IS AN OXYMORON) scroll of phase door (WEREFOO ENDLESSTRANSFORMATION) scroll of standard id (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of cure (THERESA FLAUSCHEBUESCHEL MAY) * scroll of extra healing (RENEW TIME DIFFER SO QUANTITY) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.